Stephen Vyas
07-29-2003, 10:37 PM
Hey guys,
I'm looking to path constrain a bone to a twisted piece of geometry. Similiar to how a white blood cell travels through a vein. I'd like to avoid using lines if possible, because of the difficulty of matching up the line(vertex) to every bump in the road. The tube is already created/textured, with a separte piece for the floor. Is there a way to path constrain to a piece of geometry?
Many thanks
-Steve
I'm looking to path constrain a bone to a twisted piece of geometry. Similiar to how a white blood cell travels through a vein. I'd like to avoid using lines if possible, because of the difficulty of matching up the line(vertex) to every bump in the road. The tube is already created/textured, with a separte piece for the floor. Is there a way to path constrain to a piece of geometry?
Many thanks
-Steve
