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View Full Version : Decrepit House - Horror Game Enviornment - WIP


padfoot7726
07-17-2009, 01:29 AM
I've been working on a game environment of a decrepit, rundown house. I'm using the Blender Game Engine, with GLSL shaders.
I've been modeling and texturing one room at a time. I've completed the basement, and the study.

Videos:
http://www.youtube.com/watch?v=DMxJyQ3vEfc
http://www.youtube.com/watch?v=4yOeS02M96M

The Study:
http://i208.photobucket.com/albums/bb43/padfoot7726/TS3.jpg

http://i208.photobucket.com/albums/bb43/padfoot7726/TS2.jpg

http://i208.photobucket.com/albums/bb43/padfoot7726/TS5.jpg

http://i208.photobucket.com/albums/bb43/padfoot7726/TS1.jpg

http://i208.photobucket.com/albums/bb43/padfoot7726/TS4.jpg

The Basement:
http://i208.photobucket.com/albums/bb43/padfoot7726/dr1.jpg

http://i208.photobucket.com/albums/bb43/padfoot7726/DR5.jpg

http://i208.photobucket.com/albums/bb43/padfoot7726/DR6.jpg

http://i208.photobucket.com/albums/bb43/padfoot7726/DR3.jpg

I'd appreciate any critique and opinions before I start work on the kitchen.

gsokol
07-17-2009, 06:31 AM
The biggest thing that stands out to me is that half of your textures are very, very gross and dirty (the door, the brick/plaster wall), but the floor of the floors in both rooms are super clean, as well as the tiled wall in the basement. I mean, there is some interesting graffiti (I kinda dig the psychotic phrases on the wally), but the tiles themselves look brand new (talking specifically about color map, not the holes in the tiles). There are a few spots where some tiles look broken, but the normal map appears the make the tiles look "lumpy." When tiles break, they crack, and the edges remain hard. However in the images they look kinda like the bent and warped a bit.

Thats all I have for now. Keep at it!!

padfoot7726
07-18-2009, 08:06 PM
I see what you mean. I think i'll go over and dirty up some of the textures, and redo a couple of the normal maps.
Meanwhile, I've gotten started on the Kitchen.