SubmarineChannel
07-16-2009, 01:11 PM
Hi all,
Just wanted to let you all know that Forget the Film, Watch the Titles just updated with the 3D credit sequence of Killzone 2. The game's been out since late Feb, so you might have seen these already. Decided to post them on the site because they're simply brilliant imho. Made by 3D designer Joost Korngold of Renascent.
Software used: 3DS Max, After Effects
http://watchthetitles.com/articles/00140-Killzone_2 (Please leave a comment on the site aswell ;)
http://mmbase.submarinechannel.com/images/Killzone2%281000%29.jpg
”They first hired me to redesign the main game interface,” recalls Korngold calling from his studio in Amsterdam, “but creatively speaking, I was most interested in designing the credit sequence.” Korngold created a number of main titles (Odysseys in Rome, Devil's Drug) and worked on several components of the Metal Gear Solid 3: Snake Eater title sequence.
Guerilla Games gave Korngold carte blanche in creating the main credits and provided him with a few dozen in-game 3D models such as the game levels, vehicels, weapons and characters. “Those were the building blocks that I used to create the compostions,” says Korngold. “I spent one month freaking with the game models and based on that I developed the graphic style.” Korngold replaced the original textures for the 3D models to create a unique stripped-down, somewhat Tron-ish look that combines some of the formal elements of constructivist graphic design with contemporary 3D motion design techniques.
http://watchthetitles.com/articles/00140-Killzone_2
Just wanted to let you all know that Forget the Film, Watch the Titles just updated with the 3D credit sequence of Killzone 2. The game's been out since late Feb, so you might have seen these already. Decided to post them on the site because they're simply brilliant imho. Made by 3D designer Joost Korngold of Renascent.
Software used: 3DS Max, After Effects
http://watchthetitles.com/articles/00140-Killzone_2 (Please leave a comment on the site aswell ;)
http://mmbase.submarinechannel.com/images/Killzone2%281000%29.jpg
”They first hired me to redesign the main game interface,” recalls Korngold calling from his studio in Amsterdam, “but creatively speaking, I was most interested in designing the credit sequence.” Korngold created a number of main titles (Odysseys in Rome, Devil's Drug) and worked on several components of the Metal Gear Solid 3: Snake Eater title sequence.
Guerilla Games gave Korngold carte blanche in creating the main credits and provided him with a few dozen in-game 3D models such as the game levels, vehicels, weapons and characters. “Those were the building blocks that I used to create the compostions,” says Korngold. “I spent one month freaking with the game models and based on that I developed the graphic style.” Korngold replaced the original textures for the 3D models to create a unique stripped-down, somewhat Tron-ish look that combines some of the formal elements of constructivist graphic design with contemporary 3D motion design techniques.
http://watchthetitles.com/articles/00140-Killzone_2
