Misuuu
07-16-2009, 12:34 PM
Hi All !
A friend and i are trying to create a Real Time Toon shader ( export to Virtools ).
Here some references :
-For the Toon Shader with Edge and color :
http://www.softimage.jp/user_case/tekkon/img/flash/mob.html
http://ps3media.ign.com/ps3/image/article/867/867119/naruto-ultimate-ninja-storm-pics-20080416032149385_640w.jpg
http://download.gameblog.fr/images/jeux/2864/TalesOfVesperia_Edit_024.jpg
http://www.kojimorimoto.net/images/studio4c/tekkonkinkurito/softimage_making.jpg
-For shadow, a blend with flat color toon ( cf:naruto, Amer Beton(Tekkon Kinkreet)and tales of vesperia) + a texture like Valkyria Chronicle .
http://ps3media.ign.com/ps3/image/article/889/889706/valkyria-chronicles-20080715104516248_640w.jpg
Here some test :
http://misuuu.free.fr/Image/test_shader_07.jpg
Number 1 is my favourite, BUT; we can see borders are white or ( if I change this in Shader FX) borders take the color of the texture ( red , skin color or blue) but with more Brightness. So it's a problem because we need to create a "dark" border ( cf naruto or tales of vesperia).
Also , we can see on neck a strange point of light
On number 2, we can see a good border but I can't add shadow/light on character T_T
After, I create this little explication to help myself to see what I want :
http://misuuu.free.fr/Image/test_shader_05.jpg
So, I need to have a border like animation cartoon or like "naruto/tale of vesperia and Tekoon kinkreet" + A flat Shadow (+ texture with a blend ?) to create a shadow like Valkirya Chronicle.
In my reasoning, I don't need a "light to light my scene", but a "light to create Shadow"..
So if I haven't the "light to light my scene", the principale color is my texture , and my shadow is create with my "shadow light" + a texture .
After reflection, I think I have a bad reasoning...
Have you an other reasoning , suggestion or help ?
Misuuu
PS :
I create on photoshop what kind of real time render I want
http://misuuu.free.fr/Image/test_shader_08.jpg
A friend and i are trying to create a Real Time Toon shader ( export to Virtools ).
Here some references :
-For the Toon Shader with Edge and color :
http://www.softimage.jp/user_case/tekkon/img/flash/mob.html
http://ps3media.ign.com/ps3/image/article/867/867119/naruto-ultimate-ninja-storm-pics-20080416032149385_640w.jpg
http://download.gameblog.fr/images/jeux/2864/TalesOfVesperia_Edit_024.jpg
http://www.kojimorimoto.net/images/studio4c/tekkonkinkurito/softimage_making.jpg
-For shadow, a blend with flat color toon ( cf:naruto, Amer Beton(Tekkon Kinkreet)and tales of vesperia) + a texture like Valkyria Chronicle .
http://ps3media.ign.com/ps3/image/article/889/889706/valkyria-chronicles-20080715104516248_640w.jpg
Here some test :
http://misuuu.free.fr/Image/test_shader_07.jpg
Number 1 is my favourite, BUT; we can see borders are white or ( if I change this in Shader FX) borders take the color of the texture ( red , skin color or blue) but with more Brightness. So it's a problem because we need to create a "dark" border ( cf naruto or tales of vesperia).
Also , we can see on neck a strange point of light
On number 2, we can see a good border but I can't add shadow/light on character T_T
After, I create this little explication to help myself to see what I want :
http://misuuu.free.fr/Image/test_shader_05.jpg
So, I need to have a border like animation cartoon or like "naruto/tale of vesperia and Tekoon kinkreet" + A flat Shadow (+ texture with a blend ?) to create a shadow like Valkirya Chronicle.
In my reasoning, I don't need a "light to light my scene", but a "light to create Shadow"..
So if I haven't the "light to light my scene", the principale color is my texture , and my shadow is create with my "shadow light" + a texture .
After reflection, I think I have a bad reasoning...
Have you an other reasoning , suggestion or help ?
Misuuu
PS :
I create on photoshop what kind of real time render I want
http://misuuu.free.fr/Image/test_shader_08.jpg
