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ruddiger52
07-16-2009, 12:02 AM
Is there anyway to get the physical sky to NOT cast reflections only FG. I tried disconnecting it from the camera but that eliminates the FG also.

Thanks

MAV4d
07-16-2009, 06:25 AM
couldnt you just make all of your materials matte... then there wouldnt be any reflections?

epq
07-16-2009, 12:08 PM
The mip_rayswitch does just that.

/eric

ruddiger52
07-16-2009, 06:19 PM
thanks ill try that

Ash-Man
07-17-2009, 09:40 PM
you can aslo do this

in the object shape node > mental ray > remove Trace reflection

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07-17-2009, 09:40 PM
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