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Skyros
07-29-2003, 06:38 PM
Hey Guys
I have a question for those of you that have used Afterburn, probably one that all of you have come across (I know I have before)

Basicly, I need to make large plumes of smoke, and in order to do so I need a large noise size, and sphere radius (less particles to cut down on render time, and create more variety).

However when I do this I get artifacting, which I believe is due to the spheres interacting with each other and showing their overlaped areas.

Any suggestions as to how this problem can be avoided?

Thanks again!

Skyros
07-29-2003, 09:36 PM
Heres an image of what Im refering to:

http://www.redrover.net/Smoke.jpg

Equinoxx
07-29-2003, 10:24 PM
Please read the sticky containing some general rules related to
posting in this sub-forum of CGTalk.

you can find the thread HERE (http://www.cgtalk.com/showthread.php?s=&threadid=57917).

I have edited your thread title now so people searching for
answers in certain fields [modeling, lighting, texturing] can find
those threads more easily.

cheers,

Equinoxx - MultiMod

CGTalk Moderation
01-15-2006, 06:00 PM
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