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View Full Version : A Visual Effects Reel - Yanir Kleiman


hexygen
07-14-2009, 11:55 PM
Hello all,
This is my final reel from VFS.

You can see it on my personal website:
http://www.yanirk.com

or on Vimeo:
http://www.vimeo.com/5572554

I am currently looking world wide for a junior position as a visual effects artist.

Thanks for watching,
Yanir

https://files.getdropbox.com/u/640943/Images/Yanir%20Kleiman%20-%20Poster%201.jpg

EricDLegare
07-15-2009, 05:31 AM
Nice, I liked the holographic render :P

hexygen
07-16-2009, 03:28 AM
Thanks, the hologram is actually my favorite part as well - it started as a simple model rotation and got a little out of hand :)

aditalwar
07-17-2009, 07:16 AM
I like the toilet shot .. lol.. its simply hilarious !

David-J
07-17-2009, 06:52 PM
Great reel. Pretty solid stuff. I like how you executed an apparently simple idea. If I had to nitpick something would be the animation on some of the rocks. but that is just truly looking for something to improve on.

Love the hologram too.

Cheers and good luck!

ian27
07-17-2009, 11:02 PM
Yes, I also liked this a lot. My favourite part was the rocks rolling to create the character. Looks very realistic. Congratulations.

mistasam02
07-18-2009, 12:40 AM
That was rad dude, I like the buildup of rocks rolling. Great job overall! I also love the mechanical spider and your Christian Bale monkey, lol. You rock!

hexygen
07-20-2009, 08:12 PM
Thanks guys, it's fun to get such positive comments :)
Hopefully it's good enough to land me a job in the industry :P

PSi0NiCGh0St
07-21-2009, 03:31 AM
Very cool, I also agree the holographic is my favorite part...keep up the good work ;)

martinf430
07-22-2009, 07:21 PM
Cool rock monster!! u said u created the moss using a mask could u go into a bit more detail and explain how u did this?

ian27
07-22-2009, 07:44 PM
Cool rock monster!! u said u created the moss using a mask could u go into a bit more detail and explain how u did this?

Yes I would like to know how you did this also. :)

hexygen
07-24-2009, 03:47 AM
I created a moss shader for the rocks that covers the whole rock and rendered diffuse and specular passes with that shader (as can be seen on the lower left corner in the breakdowns).

I also had a "bare rock" shader for which I also rendered separate diffuse and specular passes.

Then in Nuke I put the moss passes on top of the bare rock passes using a mask pass.

The mask was a black and white texture applied to a surface shader material in maya.
That way the mask follows the way the rocks move in 3D, and it does not depend on the lighting.
I made 3 versions or so of this mask for rocks with a lot of moss, rocks with patches of moss and rocks with very little moss. Since the mask rendered pretty quickly I could easily change it for a few rocks that looked better with more moss / less moss than I initially intended. It also made fixing seam lines easier.

I hope that answers your questions :)

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