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View Full Version : If no N-gons is one of the main reasons for you not switching to Blender..


Bellorum
07-14-2009, 06:06 PM
..now´s your change to make a difference and help change that.

Joseph Eagar, a veteran coder on the Blender team is working on getting N-gons into Blender. This will mean alot of new possibilities for the artist, but also for coders, since the new meshstructure he´s working on will allow for easier development of new meshtools as well. Together will all the new changes coming up in Blender 2.5 we´re heading for completely new levels in Blender development and acceptance into the wider industry (eventhough no one will officially claim that´s a goal;.).

To be able to finish this he needs our help, in the way of donations, and the more is donated the more time Joe will be able to spend time on this project.

Joe has set a goal at $2000 to be able to complete the project, seeing as he has to move because of health issues. The bar is up to 56%, which if I calculate correctly would be $1120, leaving a measly $860 towards the goal of 2000!=) And that´s all done within 2 weeks. Supposing that some of us have recurring payments, the goal should be reached within a month=)=)

So, what´s more to say than - click on the link below to donate!

http://bmeshblender.wordpress.com/

sundialsvc4
07-16-2009, 12:25 AM
Hmm. I'm not sure that I like the $ound of that.

gplzth
07-17-2009, 12:17 AM
It is up on the bmesh blog, if veracity is your worry.
http://bmeshblender.wordpress.com/

Bellorum
07-17-2009, 07:45 AM
I know this would sound suspicious to people who are used to pay $1000 for their program and then get the features they want (in most cases anyway=), directly, but the way Blender development works, we have to rely on friendly coders who do their work in their free time. Lately, some project have sprung up that have benefitted from donations.

Just a few examples:
-Cloth
-True volumetric rendering (almost ready to be included into the main branch)
-Particle refactoring (going on right now, directly into main branch)

$2000 is not a lot of money, when you consider what a dedicated coder would normally charge for his/her services. And Joe has proven his dedication before, last summer he coded Deep shadow maps into Blender as part of the Google summer-of-code project.

The Blender community is huge, we´re talking about 100s of thousands of people, and that is an incredible strength. Imagine the possibilities if only 1000 of those donated $10 a month, enabling say 5 coders to work fulltime on Blender.

Excelsior! (Always wanted to end a rant with that;-)

mesh-maker
07-17-2009, 01:11 PM
Hmm. I'm not sure that I like the $ound of that.

Well, well, well... guess you don't appreciate the Free as in Freedom, but only think it can and should be Free as in Beer????

Therefore, I bet you are the kind of person who pirates music and software as well, just due to your sense of entitlement...

It does not matter if you are a professional who uses Blender as a part of their work-flow or an amateur who dabbles with it in their spare time... the fact remains that it is perhaps the only capable and truly "evolving" open-source modeling/rendering/animating software out there, showing regular improvements, worthy of any respect.

The fact that the Blender Foundation is a non-profit organization gives the whole Blender project (and sub-projects like Elephants Dream, Big Buck Bunny, Apricot etc.) a level of veracity that is unparalleled in the free software field.

The very fact that independent coders put in their personal time and effort to improve things for free (especially in a field that is full of overpriced loads of crap from commercial monopolistic vendors), speaks volumes about their integrity and veracity.

Oh and Blender runs on closed-source, commercial operating systems, unlike offerings so many other open-source projects.

So, kiddo, either put up or shut up.

If you don't like the idea of sharing and helping those who make life better for others, this forum is perhaps not the place for you.

petersjoberg
07-17-2009, 02:39 PM
Sounds great but WTF is an N-gon? :p

KintaroTheBrave
07-17-2009, 03:26 PM
Sounds great but WTF is an N-gon? :p

Faces in blender consist of 4 vertexes, or three. in most packages, you can have 5-6, 7, etc, as long as it's a flat face. this will be very beneficial for odd topology. such as a shape with five or six sided faces, like a golf ball.

toontje
07-17-2009, 08:08 PM
The N-gon on itself has little extra benefits.
The real gain in the N-gon system are the advanced modeling tools that will be possible thanks to the nature N-gon data structure.

danielHinton
07-19-2009, 11:36 PM
so how well will this render using the current subsurf/smoothing operations?

Dan

PolecatIV
07-20-2009, 08:47 AM
These days I'm modeling an humanoid cartoon character and I must say that Ngon would be pure gold when you must editing\adding edge loops in the face, for example. Now only with only 3-4 vertex per poly, you can't cut the geometry the way you want, but you have to triangulate faces, merging vertex all the way around, etc.... On Graphicall.org (http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1074) is avaiable a Blender build with the Ngon built in, not 100% functional, but works!

Cheers

mystery00
07-20-2009, 11:37 AM
There should be a button to turn them off for modelling though, n-gons are messy. That would be nice.

paintbox
07-20-2009, 01:56 PM
n-gons are messy

N-gons are the opposite of messy. They help clear up the geometry to no end, especially when it comes to architecture modelling.

dAfTiE
07-20-2009, 05:24 PM
There should be a button to turn them off for modelling though, n-gons are messy. That would be nice.

The cleanup after doing partial loop cuts etc takes half as long if you don't get spaghetti mesh.

TheANIMAL
07-21-2009, 12:15 AM
Ive never seen the need for Ngons, apart for maybe a UV sphere but that is about it really.

blaize
07-21-2009, 02:14 PM
This 'discussion' is useless...

Ngons do have a purpose, and will be implemented. not as the goal of the Bmesh project, but as a nice bonus that comes with the new mesh structure.
Anyone who claims ngons are useless or messy is a fool, the meshes of pixar models are full of triangles (http://chrisevans3d.com/images/tutorials/subd_tut01/geri_pixar_subd.png) and Ngons. not saying their way is law, but they know what they are doing.
if you dont like it, dont use them period.

no need to discuss it any further IMHO

Alonzo
07-21-2009, 07:53 PM
if you dont like it, dont use them period.
no need to discuss it any further IMHO
+1 totally agree with you... some people need n-gons, some do not need them...

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