Skyros
07-29-2003, 04:19 PM
Hey Guys
I have a question for those of you that have used Afterburn, probably one that all of you have come across (I know I have before)
Basicly, I need to make large plumes of smoke, and in order to do so I need a large noise size, and sphere radius (less particles to cut down on render time, and create more variety).
However when I do this I get artifacting, which I believe is due to the spheres interacting with each other and showing their overlaped areas.
Any suggestions as to how this problem can be avoided?
Thanks again!
I have a question for those of you that have used Afterburn, probably one that all of you have come across (I know I have before)
Basicly, I need to make large plumes of smoke, and in order to do so I need a large noise size, and sphere radius (less particles to cut down on render time, and create more variety).
However when I do this I get artifacting, which I believe is due to the spheres interacting with each other and showing their overlaped areas.
Any suggestions as to how this problem can be avoided?
Thanks again!
