PDA

View Full Version : Walk Cycle


NetMapel
07-14-2009, 05:48 AM
Hi, I'm very new in animation and don't have any good rigging/modeling skill yet. I downloaded a free pre-rigged model called Lieutenant Dan to practice some animation and the famous "walk cycle". Here is what I have, with the model looping in the same spot:

http://www.youtube.com/watch?v=ehio-Wcjucw

Please critique away so I can get better :)

NetMapel
07-15-2009, 05:29 AM
A little update: http://www.youtube.com/watch?v=W2yTYsbcU44
I added a little bounciness to the feet to liven the walk cycle up a bit. Again, critiques are welcomed !

Nucleo
07-15-2009, 06:15 AM
Hey man,

Its looking good, a couple of things you need to add are a pose that the leg is straight before the down position so you can have better weight and overlaping rotations remember when the hips are going down/up the hips rotations need to drag behind.

Also consider that a walk is a controlled fall so you need to show that the character is out of balance before or at the position you have the straight leg. You can also read the animator survival kit for more detailed info on how walks work.

NetMapel
07-15-2009, 06:40 AM
Thanks for your comment:
I was actually playing around with the pelvis movement just before your post and I hope this updated walk cycle solved a bit of the problem:
http://www.youtube.com/watch?v=0DxbhfHyBI8

I've just starting animating completely on my own and don't have those animation bible books yet. I have ordered them yesterday so I am eagerly waiting for them to arrive from Amazon ;)


EDIT: Apparently after talking to an animation student, he pointed out that my hip movement is the opposite of real life so I reversed the hip movement: http://www.youtube.com/watch?v=xZmH6Zf-xCw
I thought that looks kind of weird but the animation student said that's due to the limitation of the model (being a big round ball and all)

Neon67
07-15-2009, 10:48 AM
good start on the animation man

but i think the body is crouch for too long :
after the flat contact position , the hip should move to the upper , and the leg who just hit the ground will be nearly straight, when pass under the hip , it will rotate since the toes , just after is the highest hip position , then goes down until the other foot hit

https://cyberdog.wikispaces.com/file/view/WalkCycle_Side.jpg

Jero3D
07-16-2009, 02:05 AM
Hey NetMapel, your cycle is looking great so far! It's looking very good for it to be one of your first animations.

By the way, you don't have to be a genius in modelling and rigging to be an animator :P You actually don't need to know those things to animate so don't worry about it.
Here is a link from The 11 Second Club that has free models rigged for you to download and animate! You have models for several programs:

http://www.11secondclub.com/resources/

I don't know which swoftware you are uisng but if you are using 3Ds Max I can give you a link to dowload a family rig that is really good. If you use Maya you can look up in Google for the Moom model which is great.

Anyways, lets talk about your walk cycle. First of all, I see you have changed that movement in the hips that the animation student told you about, he is correct, and probably that would look good on another model, but you don't always have to copy the ways humans walk on characters. You have to play a little bit with it, change it, make it look good. In this case, I would change that and move the hips as they were before. Maybe that hip movement is correct, but does it look good?
Sometimes you have to cheat to make it look good, because what might look good in humans, might not work for every model.
Another thing I see is that there is too much going on on the ball, I don't know how to call it :p the hips, the head, whatever it is. I would make it rotate less. Also, check the arc of the hips. It's not looking very good, you can improve it and make it look a lot more fluid.

Finally, as regards the positions, they are fine. There is no formula for doing a walk cycle. You said you bought some books about animation on Amazon; if you bought The Animator's Survival Kit, you will see that there are like 80 pages that talk about walk cycles, and lots of ways of doing walk cycles. But, as regards the one you are using now that Neon talked about, I would do what he says, that will improve your walk cycle a lot.

I hope this helped you. You don't have to do everything I said, maybe you think I'm wrong in some points, but pick what you think it's right from it :P

Good luck and I look forward to see the final walk!

Jero

CGTalk Moderation
07-16-2009, 02:05 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.