View Full Version : FBX Plug-In?
nhytro 07-29-2003, 01:01 PM I know, I know, this has been discussed so much itīs not worth talking about anymore :scream: But Iīve got a strange feeling,; Wings 3d has FBX support now, what about C4d? I just wouldīnt like to put my cash on something that wonīt pay off
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anobrin
07-31-2003, 04:18 AM
I thought wings 3d was just a modelor
it does character animation???:shrug:
JoelOtron
07-31-2003, 04:28 AM
CA is just one facet of what fbx can be used for. I'd be happy to have it just so I can work with some of my Maya/LW clients a bit more easily. No CA involved in these particular projects at all.
Not to say that fbx and Motionbuilder won't be a welcomed addition to the C4d character animation toolset.
(edit--bad grammer and worse spelling!)
i think what happens with wings 3d is that you import your mesh and then skin, bone, animate and render in motion builder. so kaydara really only had to add support for the wings 3d mesh format for import. i think?
anobrin
07-31-2003, 04:38 AM
Ahh makes sense now !!!!!
man ive been really out of the loop recently:blush:
dealing with real life and such
its a sneaky thing that real life dude, watch out it nearly caught me tahts why I have not been posting so much lately.
avoid relationships of any sort guys. Its just too time consuming.
greekdish
07-31-2003, 07:33 AM
Originally posted by JIII
its a sneaky thing that real life dude, watch out it nearly caught me tahts why I have not been posting so much lately.
avoid relationships of any sort guys. Its just too time consuming.
As well as it seems to make the money in your wallet disappear much more quickly. :blush:
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