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View Full Version : how do u set a key on a branch selected rig


Tricky4D
07-29-2003, 12:09 PM
Hi all, hope you can help out

I have my character rig, and want to set a key on everything in the hierarchy.

I'm not doing pose to pose animation so storing a pose probably won't help.

I need to keep the character in it's defualt position at frame -10 to frame -1, so I can change the character from frame zero.

I'm sure there is something in XSI that allows you to do this, but just can't find it..

Anyway help greatly appreciated....thanks

marci2001
07-29-2003, 02:10 PM
if you hit 'K', all marked parameters of the selected objects will be keyed.

you can mark parameters by selecting them (selected parameters are yellow) or activating rotate, scale, translate ('c', 's', 'v') or selecting marking mode (bottom right wide bar - usually empty)

M

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