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chrchaves
07-13-2009, 04:30 AM
Hi everybody, a quick question:

Iīm trying to get a displacement on different props 4 a short, using Z brush & Maya, but what Iīve found is that I canīt because Z brush wonīt let me draw on a clean face.

If I try 2 subdivide it, then of course the props qets rounder and this isnīt what I want. Can someone tell me how is this done properly? Would it be better if I use just Maya? If so, how can I?

Thanks a lot,

CHR

-Nova-
08-12-2009, 09:36 PM
You need to add more control loops in your base geometry to retain as much of the original shape as posable when it gets subdivided in Zbrush.

There's also a "smooth divide modifier" or "SMT" for short, listed under the geometry tab in Zbrush, if you deselect this, then it will just subdivide your mesh without any smoothing.

chrchaves
08-13-2009, 05:46 AM
Thanks a lot!

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