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lowkey
07-29-2003, 10:46 AM
hi all,

i'm about to create a logo that has to be hammered through a metal plate while it appears on screen.

how would you do it? i tried making the plate soft and colliding with the logo object, but that way it has to be of insanely high resolution and gives a more liquid-like appearance.

so, any ideas on this? :shrug:

pyromania
07-29-2003, 03:20 PM
I'd start with a NURBs plane with a lot of divisions to get good detail. Then use the sculpt surface tool to model the logo at various stages of hammering. So when you are finished you have say, 3-4 planes, each one showing more of the logo then the next.

If the hammering is supposed to be quick you could just place all the planes on top of each other then keyframe the visability on the plane. Start with plane 1 visable move some frames, then hide it and make plane 2 visable etc...

But if you want to see the planes deform, you could use all the planes as blendshape targets and animate the blending to make one plane morph to the next.

alexx
07-29-2003, 04:02 PM
when using mental ray, you could also use displacement..

but it is kinda very tough, drawing a displacment map, that in the end makes the kind of effect you intend to do (like it is hard to have a black/white transition, so the rounding is what you want in displacement)..

so i would go for a modelling / blendshapes approach as well.. but maybe not with nurbs

cheers

alexx

lowkey
07-29-2003, 04:22 PM
thanks a lot guys!

we did it via animated texture projection for the customer decided not to have the logo 'hammered' out at last.

now it's smoothly carved out of the metal plate, heheh...we all love final quick-decisions from our customers, don't we?! :eek:

waltari
07-30-2003, 01:12 AM
Well you could have used blendshapes too.

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