PDA

View Full Version : mix8layer and transparency


Gal
07-12-2009, 06:18 PM
is there a way to keep transparencies from incoming shaders in mix8/20? it negates the transparency coming from the last shader and i get black instead of..well..transparent. is there a way to make this work?

haggi
07-12-2009, 09:55 PM
I suppose you are connecting an maya shader with tranparencies?
Well..... no. There is no easy way to do it.

Gal
07-13-2009, 06:52 AM
yes, 2 blinns. i rather not use layered shader, must i?

CGTalk Moderation
07-13-2009, 06:52 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.