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marco
07-29-2003, 09:58 AM
Hi all,

I'm going to set up a character that take a book from a table and
start to read it.

I thought to use a point constrain so that the hand holds the book,
but I need that the book follows the hand's rotation too.
So I tried to use an orient constraint but It doesn't work as I want...
I set up the orient constraint at the beginning of the animation so when the
hand take the book, and I change the orientConstraint weight from 0 to 1,
the book inherits the previous rotations of the hand....but I don't want it!
I'd like the book doesn't inherit the previous rotation but I want It
to mantain is rotation and begin inherit the hand's rotations when I set the weight to 1.

some suggestions??

marco

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