ultramedia
07-12-2009, 04:55 AM
Hey everyone,
Here are some screenshots from the world I am working on. It is part of a much bigger picture, but for now I'm just using it as a learning / practice exercise.
The first six screenshots are from the max viewport, but the terrain they are based on is made using the heightmap from a terrain in the Multiverse game engine. When I get the buildings textured (need some advice about that) I'll transfer them into Multiverse.
http://www.ultramedia.com.au/posts/spaceport_max_01.jpg
http://www.ultramedia.com.au/posts/spaceport_max_02.jpg
http://www.ultramedia.com.au/posts/spaceport_max_03.jpg
http://www.ultramedia.com.au/posts/spaceport_max_04.jpg
http://www.ultramedia.com.au/posts/spaceport_max_05.jpg
http://www.ultramedia.com.au/posts/spaceport_max_06.jpg
Here are two screenshots from the world editor to show what I have got going in Multiverse, and also to illustrate a problem I'm having.
http://www.ultramedia.com.au/posts/spaceport_multiverse_01.jpg
http://www.ultramedia.com.au/posts/spaceport_multiverse_02.jpg
The tower is made in sketchup which does a very good job of tiling smaller images over large surfaces. What I'd *like* to be able to do though is texture bake some AO into it to make it look even better. Problem is, it's so big that even with a 2048 x 2048 texture for the AO baking, up close it looks real blurry. (screenshot 6 is a close up of the tower with texture baked AO, screenshot 8 is a close up of the tower in multiverse before trying to use baked AO)
Can anyone offer any wit and wisdom concerning texture baking on large models?
Here are some screenshots from the world I am working on. It is part of a much bigger picture, but for now I'm just using it as a learning / practice exercise.
The first six screenshots are from the max viewport, but the terrain they are based on is made using the heightmap from a terrain in the Multiverse game engine. When I get the buildings textured (need some advice about that) I'll transfer them into Multiverse.
http://www.ultramedia.com.au/posts/spaceport_max_01.jpg
http://www.ultramedia.com.au/posts/spaceport_max_02.jpg
http://www.ultramedia.com.au/posts/spaceport_max_03.jpg
http://www.ultramedia.com.au/posts/spaceport_max_04.jpg
http://www.ultramedia.com.au/posts/spaceport_max_05.jpg
http://www.ultramedia.com.au/posts/spaceport_max_06.jpg
Here are two screenshots from the world editor to show what I have got going in Multiverse, and also to illustrate a problem I'm having.
http://www.ultramedia.com.au/posts/spaceport_multiverse_01.jpg
http://www.ultramedia.com.au/posts/spaceport_multiverse_02.jpg
The tower is made in sketchup which does a very good job of tiling smaller images over large surfaces. What I'd *like* to be able to do though is texture bake some AO into it to make it look even better. Problem is, it's so big that even with a 2048 x 2048 texture for the AO baking, up close it looks real blurry. (screenshot 6 is a close up of the tower with texture baked AO, screenshot 8 is a close up of the tower in multiverse before trying to use baked AO)
Can anyone offer any wit and wisdom concerning texture baking on large models?
