Gal
07-11-2009, 10:59 AM
i've noticed that once you try to attach a 2d bump file using maya's bump 2d node to a normal map using maya's 2d bump(normal tangent space mode) you will get artifacts sometimes, like breaking of the edges at random places. im just connecting outnormal to normal camera as if i was chaining bumps together(that works fine by the way). the normal bump node is the last on the chain.
anyone knows the right way to do this and not get artifacts? using bump combiner to chain instead of maya's bump node works BUT it blends the nodes together, doesnt over them like the bump node does.
anyone knows the right way to do this and not get artifacts? using bump combiner to chain instead of maya's bump node works BUT it blends the nodes together, doesnt over them like the bump node does.
