Leionaaad
07-11-2009, 09:48 AM
Looks like I can't use the phenomenizer node to create new phenomenons, if I use some shaders taken from the net.
I downloaded some utilities from masterZap's page (http://www.pixero.com/). All works fine when I use them in a scene, once I make a shader network and I want to export it as phenomena, everything goes bad. The .mi file looks right, I tink, the nodes are there. Once I render an image, these nodes are ignored, despite the fact they are in the default locations.
If I try a phenomenon with the nodes shipped with maya, they work just fine.
Does anybody knows what can I do?
I downloaded some utilities from masterZap's page (http://www.pixero.com/). All works fine when I use them in a scene, once I make a shader network and I want to export it as phenomena, everything goes bad. The .mi file looks right, I tink, the nodes are there. Once I render an image, these nodes are ignored, despite the fact they are in the default locations.
If I try a phenomenon with the nodes shipped with maya, they work just fine.
Does anybody knows what can I do?
