ajitsinghyadav
07-10-2009, 06:44 PM
http://img150.imageshack.us/img150/9229/keithlangosm.jpg
http://www.kickstandlabs.com/tools/stretchmesh.php
StretchMesh is a new paradigm for surface deformation. By using a fast algorithm for relational vertex knowledge, smooth character deformations can be created quickly and with superior results over existing techniques. StretchMesh is implemented as a standard Maya deformer to work seamlessly with and enhance existing work flows.
StretchMesh calculates the local coordinates of polygonal vertices to achieve stretchy deformations that look and behave like skin without the need for complicated muscle systems or simulation. StretchMesh enables a whole new level of interactivity and realism in character technology for Maya
video Link :- http://kickstandlabs.com/tools/stretchMesh_h264_03072008-Desktop.m4v
or
http://youtube.com/watch?v=C_C_69pkqoY
Help Video provides a quick overview of StretchMesh for Autodesk Maya, making possible stretchy deformations that look and behave like skin without the need for complicated muscle systems or simulation. As Kickstand Partner and StretchMesh creator Daniel Dawson says, "StretchMesh enables a whole new level of interactivity and realism in character technology. From complicated regions like the human shoulder to expressive regions like a character’s face, StretchMesh provides a natural stretchy response that is quick to implement and easily art-directed."
# StretchMesh for Maya Features Fast vertex relationship deformer produces natural skin motion, stretching, sliding, and bending.
# Algorithm dramatically improves skinning resulting in faster character deformation setup.
# Can be used as a modeling tool, a realtime deformer, and/or a render time relaxation operation.
# Attractors pull points while maintaining stretchy behavior to quickly create shapes or act as animation controls.
# Collision objects help preserve volume and help produce shot-specific deformations.
# Professional-grade tool integrates with any production pipeline.
# Painting interface for intuitively modifying attributes such as stiffness and attractor influence.
.
http://www.kickstandlabs.com/tools/stretchmesh.php
StretchMesh is a new paradigm for surface deformation. By using a fast algorithm for relational vertex knowledge, smooth character deformations can be created quickly and with superior results over existing techniques. StretchMesh is implemented as a standard Maya deformer to work seamlessly with and enhance existing work flows.
StretchMesh calculates the local coordinates of polygonal vertices to achieve stretchy deformations that look and behave like skin without the need for complicated muscle systems or simulation. StretchMesh enables a whole new level of interactivity and realism in character technology for Maya
video Link :- http://kickstandlabs.com/tools/stretchMesh_h264_03072008-Desktop.m4v
or
http://youtube.com/watch?v=C_C_69pkqoY
Help Video provides a quick overview of StretchMesh for Autodesk Maya, making possible stretchy deformations that look and behave like skin without the need for complicated muscle systems or simulation. As Kickstand Partner and StretchMesh creator Daniel Dawson says, "StretchMesh enables a whole new level of interactivity and realism in character technology. From complicated regions like the human shoulder to expressive regions like a character’s face, StretchMesh provides a natural stretchy response that is quick to implement and easily art-directed."
# StretchMesh for Maya Features Fast vertex relationship deformer produces natural skin motion, stretching, sliding, and bending.
# Algorithm dramatically improves skinning resulting in faster character deformation setup.
# Can be used as a modeling tool, a realtime deformer, and/or a render time relaxation operation.
# Attractors pull points while maintaining stretchy behavior to quickly create shapes or act as animation controls.
# Collision objects help preserve volume and help produce shot-specific deformations.
# Professional-grade tool integrates with any production pipeline.
# Painting interface for intuitively modifying attributes such as stiffness and attractor influence.
.
