View Full Version : [3dsMax] Knee lock+softstretch, how to setup this?
anggahenggara 07-10-2009, 08:25 AM Hi there...
I had try several method to get Knee lock and soft stretch on my leg rig, but i didn't find it.I able to make soft stretchy leg (IK mode),i found the method in here too.thanks to CGtalk, :)
But make Knee Lock it still pain for me..so i need your help guys...
I want to make Knee Lock feature (using on/off checkbox) both in IK and FK mode...
How to do that?
P.S. I know some Maxscripting things..
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Illusion-shadow
07-10-2009, 02:27 PM
Check out this thread: http://forums.cgsociety.org/showthread.php?t=765128
eek help me out a lot on the topic and I am able to get it to work!
anggahenggara
07-11-2009, 05:58 PM
hI there...thanks for reply
I had try method in the link above, but it's not work . i dunno what's wrong...
So i try to create a system like this...see attachment..
here is the file 294KB (max9) click (http://rapidshare.com/files/254653550/Knee_Lock_Soft_Stretch01_max9.max)
http://img25.imageshack.us/img25/8350/softikkneelock.jpg
With this system, knee will lock to KneeLock point, and i can move the Root and the Circle freely..but the BlueBone stretchable
the problem is, i wanna move Root and Circle freely ,and the blueBone keep it's original length (no stretch).
So both ROOT and CIRCLE will have circle-trajcetory in 3D space (kneeLock as the pivot)..
i attach the max9 file,please help me by modify this file then send it back.
Also explain what you do,
e.g. if you using float_script controller and write transform-matrix script, please explain the mathematic.
so..thank you so much..
anggahenggara
07-21-2009, 04:51 AM
sorry for bothering again...
is there any ideas?anyone help me please....
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07-21-2009, 04:51 AM
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