draz
07-28-2003, 11:11 PM
I was wondering if there's a better or quicker way to add local detail to a polygonal mesh than what I've been doing.
Basically I select two groups of edges and cut them which results in 12 triangles. Then I go about untriangulating to make quads. Is there a plugin that exists that can automatically, say take the two center end points and move them inwards slightly and then untriangulate? Or maybe someone can let me know about a more efficient way to get the same result. I've posted an image to help explain what I'm talking about.
Thanks for any input.
Basically I select two groups of edges and cut them which results in 12 triangles. Then I go about untriangulating to make quads. Is there a plugin that exists that can automatically, say take the two center end points and move them inwards slightly and then untriangulate? Or maybe someone can let me know about a more efficient way to get the same result. I've posted an image to help explain what I'm talking about.
Thanks for any input.
