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View Full Version : Setting particle position and animating


Mogul42
07-09-2009, 10:02 PM
I've been trying to create a compound that emits particles once a trigger is reached. Once the particle is spawned I want to set the particles position and use the modulate value over time node to animate the movement of the particle. I can get it to work close to what I want. I think one main problem is that I need things to work on a per particle basis and not a per cloud basis.

Hope I explained it well.
Ask for clarification if needed.
Thanks for the help.

grahamef
07-10-2009, 05:54 PM
Not sure what you mean. Can you give an example or a picture?

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07-10-2009, 05:54 PM
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