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Mr.Black
07-28-2003, 10:30 PM
Hello guys n gals!

This is like my 3rd head ( I mean that u actually can call a head ) and this one I have created simply to pratice modelling a bit and didn't use any references for it. This is however the first time I will attempt to shade and texture a high poly head and as you can see I haven't gotten very far there. I guess the head could do with some detailing as well but I thought I'm far enough now to post it here. Slice n dice away!!


http://www.eeye.us/forum/uploads/post-1-1059343512.jpg

mattregnier
07-28-2003, 10:37 PM
Smooth out the cheekbone area, and make the ears thicker and you've got a nice model. how's about a 3/4 view?

seenote2000
07-28-2003, 10:52 PM
the eye lids and lips need to be more pronounced. I guess what bugs me the most is the eyelids

Mr.Black
07-28-2003, 11:15 PM
Made adjustements to lids and cheeks. Heres the 3/4 view

http://www.eeye.us/forum/uploads/post-1-1059431369.jpg

Mr.Black
07-29-2003, 12:14 AM
Well I have started on the shader and a bit more seriously n the texture. Still testing stuff tho! I know the brows are too long and dont satart close enough but thats fixable.

http://www.eeye.us/forum/uploads/post-1-1059434920.jpg

Mr.Black
07-31-2003, 07:05 PM
Added some detail wrinkles n stuff and differed the proportions to be a bit better. Nose smaller and bigger chin is pretty much what I got over at cgtalk so I changed thatt. Texture in the works too. Getting better ! The little wierd areas of the render are due to the backscattering of the wax material brazil has. Have to tweak the settings more I guess. This is the first time I rendered it with indirect illumination.

http://www.eeye.us/forum/uploads/post-1-1059665177.jpg

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