Piotrek255
07-09-2009, 06:35 PM
Hi, I have an urgent problem with the project i am working on.
What i'm trying to do is basic face emotions, and closed eyes morphs that i could turn on and off during my animation, here's the strange problem i have encountered.
I have a bone rig made using HI solvers and position/orientation/look at constrains , when i pose the character from the default T pose to a fighting pose (or make any pose or animation by moving the controllers/bones) and make ANY of the morphs 100% the character's mesh jumps into the default T pose i made the morphs from.
I did the morphs by copying the whole character's mesh (with the skin modifier on top) , and converting it to editable poly.
could anyone help me with this?
What i'm trying to do is basic face emotions, and closed eyes morphs that i could turn on and off during my animation, here's the strange problem i have encountered.
I have a bone rig made using HI solvers and position/orientation/look at constrains , when i pose the character from the default T pose to a fighting pose (or make any pose or animation by moving the controllers/bones) and make ANY of the morphs 100% the character's mesh jumps into the default T pose i made the morphs from.
I did the morphs by copying the whole character's mesh (with the skin modifier on top) , and converting it to editable poly.
could anyone help me with this?
