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View Full Version : Faux Commercial WIP (Cinema 4D R11)


BlackRaven548
07-09-2009, 04:39 PM
things i keep getting bugged about

Why are the mountains floating? THERE NOT! im using a endless floor in cinema 4D its just not endless in editor.

Whys the ball just disappear? Because im going to add explosion effects in post

yes i know its a bit long, might shorten it up

and if you think the explosions would be better done in Cinema 4D rather then post (with 2D explosion/smoke stock) , tell me how i should do it please.

and lastly, got idea for the company name at the end? i cant think of a idea.

Heres a video, http://www.youtube.com/watch?v=MXRya4HBBcA (hardware render)

http://i26.tinypic.com/15x8ehz.jpg

http://i28.tinypic.com/13ydn5i.jpg

gerrycg
07-15-2009, 08:22 PM
hi,
i like the textures of the wall and the canons. try to avoid that one can detect repetitions of texture patterns.

to the story: i don't really understand, why there is a football in the desert. but maybe that's just my miss and might be a kind of humor ;)

maybe you can add some more uneven terrain, so there is more the feel of a natural desert. some displacement map maybe.

you should definitely avoid a camera-jump over the axis between the canons and the ball. i am talking about shot 4, where the ball rolls near the button.

i don't know cinema4d in terms of particles for a fire. i think you can do a good job with a 2D explosion. but i would add some debris filying around in cinema.

so far, keep it up, with some tweaks it may be a nice piece work.

ajfrank
07-16-2009, 04:23 AM
Yeah it is too long. Some of your shots can be lessen some. It mainly loses it's energy during the ball roll. Shorten up that shot. 8 seconds of a ball rolling is way more than enough time. Try around two or three and see how it feels. And maybe even speed up the overall roll some too. Unless it's rolling downhill or it has something driven it to roll, that ball would not make it as far as it did with that speed, especially rolling on sand.

The shot after the roll, on shot 4, have the ball come into view a little sooner

Also, this is only my suggestion though, I would try to avoid cutting it to almost 180 degrees on shot 5. If it's rolling and exiting from the left, I would try and have it enter from the left as well in the next shot.

In the final render you may want to look into depth of field with them mountains back there. And like gerrycg said break up the horizon a little.

These just my suggestions and opinion. Overall I think its coming along. Keep up the work.

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