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Odrakir
07-28-2003, 07:39 PM
Hi! This is a little book store someone is decorating. What could I do to improve it?

http://www.2bitmedia.com/ricardo/lasdosvias/libre_001.jpg

http://www.2bitmedia.com/ricardo/lasdosvias/libre_002.jpg

JUST REDUCED THE SIZE OF THE IMAGES IN THE FIRST TWO POSTS SO THIS THREAD LOADS FASTER

Odrakir
07-28-2003, 07:40 PM
http://www.2bitmedia.com/ricardo/lasdosvias/libre_003.jpg

This is a cutted one to see the plan:
http://www.2bitmedia.com/ricardo/lasdosvias/cortada.jpg

Odrakir.

robinson
07-28-2003, 09:28 PM
Where are the books ? :p

Looks good so far but here are a few things I would change !!!

- the edges of your model look to hard, make smoother edges, just looks wrong and there are no hard edges in real world
- the wood textures look wrong, to much bump, specularity, and it looks like the UV mapping (if you used uv) is wrong
- to much reflection, especially on the floor and “red doors”, and not enough on the metal parts !
- the lightning is to bright !

Omto
07-28-2003, 10:22 PM
The wood grain on the shelves should go the other way. Wood grain should almost always go the long way. it makes the wood stronger. I think if you put too many heavy books on those shelves they would break.

Odrakir
08-27-2003, 01:34 PM
Sorry for taking so long to answer. I was on vacation

I tryed to follow your advices. Not the one about the reflection on the red doors (it's methacrylate) because the client told me they needed to be brighter.

Here is the image, please ignore the AA

http://www.2bitmedia.com/ricardo/imagenes_foros/no_anit.jpg

I'm having problems with the floor, the client wants it to be made of stainless steel, but I can't acomplish that effect with LW. Some hints would be very helpfull, thanks.

He wants something like this:
http://www.2bitmedia.com/ricardo/imagenes_foros/stainless.jpg

Covering all the floor like this (this image is too dark):

http://www.2bitmedia.com/ricardo/imagenes_foros/stainless_floor.jpg

Maybe is the light setup what is wrong, I don't know, here it's:
http://www.2bitmedia.com/ricardo/imagenes_foros/lights.jpg

By the way, I'm gonna have to put some books and magazines, 'cause the client said so.... aaargh!

Thanks in advance.

Odrakir.

rickycox
08-27-2003, 03:13 PM
Really nice work, looks like a fun project to be working on. So will you get to see the real thing at some stage?

anieves
08-27-2003, 03:17 PM
for the stainless steel I would try to break up the reflections with micro bumps and then add the "soften reflections" image filter. That might help. man that would be one cold floor;)

Odrakir
08-27-2003, 07:00 PM
riki Yes, it's fun, but it gets a little frustrating sometimes. I can see the bookstore whenever I like when is finished, It's close to where I live. (that's the funniest part)

anieves Thanks for the tip, that worked!!! but now all the reflections are blured, not only the ones on the floor. Is there a way to apply that only to the surfaces I want?. I tryed with "Reflection Blurring" on the "Enviroment" tab of the surface editor, but it takes ages to render.

Tomorrow I'll try to post a pic of the progress.

Thanks, Odrakir.

anieves
08-27-2003, 07:30 PM
humm, is rendering in passes and option?

policarpo
08-27-2003, 07:36 PM
Originally posted by anieves
humm, is rendering in passes and option?

AHHH!!!! Always thinking ahead! That's my man!!

If you render in passes you can tweak your reflection map in post.

Don't apply the blurring effect, just render it in passes...and isolate the door reflection and floor reflection, and apply the blur in AE or Photoshop...or whatever tool you will be using to composite it.

Cheers.

Here's a good link if this is unfamiliar to you. 3drender rocks! (http://www.3drender.com/light/compositing/index.html)

Odrakir
08-28-2003, 10:16 AM
I know how rendering in passes works... well I have some doubts even reading that tutorial, one of these days I'm gonna ask you all a couple of things.

But now I've solved my problem. I found out there's a way to make the "soften reflection" image process to affect only one surface, this is a excerpt from the manual

Soften Reflections can scale the blur based on the surface’s value in Special Buffer 1 (Advanced tab of the Surface Editor), if you check the Scale By Surface Buffer option. (A value of 1 means 100 percent.)

I found out that it is not Special Buffer 1, but 2. You set all the rest to 0... and... it works!!.

Lets see if I can post an update this morning.

Odrakir.

Odrakir
08-28-2003, 12:01 PM
Here it goes,

http://www.2bitmedia.com/ricardo/imagenes_foros/libre_004.jpg

I think it might be too dark right now, but if I put the lights brighter the walls are too bright, but right now the wood is too dark, any tips about lighting?

Thanks, Odrakir.

richpr
08-28-2003, 12:26 PM
A bit more diffuse on the wood surface? A bit less on the walls... and the walls won't be showing with books...

txbob
08-31-2003, 12:13 PM
Originally posted by Odrakir
But now I've solved my problem. I found out there's a way to make the "soften reflection" image process to affect only one surface, this is a excerpt from the manual....



I found out that it is not Special Buffer 1, but 2. You set all the rest to 0... and... it works!!.


Odrakir.

This isn't exactly right... If you have more than one image filter loaded, the first special buffer works with it... and each additional filter uses the next buffer in line.

I'm having trouble with wave filter and special buffers. I want to de-saturate a single surface, and no matter what Wave Filter affects the entire image... Any ideas?

Odrakir
08-31-2003, 04:50 PM
This isn't exactly right... If you have more than one image filter loaded, the first special buffer works with it... and each additional filter uses the next buffer in line.

oooops! you are right, I guess I should RTFM more often.:blush:

Well, here is another update with GI.

http://www.2bitmedia.com/ricardo/imagenes_foros/libre_010.jpg

Odrakir.

anieves
09-01-2003, 02:08 AM
Originally posted by policarpo
AHHH!!!! Always thinking ahead! That's my man!!


you betcha!;)

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