View Full Version : Common (I'm sure) UV texturing question
nitzmoff 07-28-2003, 04:42 PM I'm sure have had this problem. When I model something, say, a human head, adn while still low poly perfectly UV the whole thing, why is it when I smooth I get stretching around protruding features like lips, ears, eyelids, etc? The rest of the texture (I use a checker test map) looks just fine, but always there are a few faces that wrap around said features that completly stretch. Is there an easy way to remedy this (as UVing at lower poly is always preferable)?
|
|
misterdi
07-29-2003, 03:19 AM
Which Maya version are you using?
nitzmoff
07-29-2003, 02:37 PM
4.5 :)
nitzmoff
07-30-2003, 03:52 PM
bump
Because in maya 4.5 ( in maya 5.0 i think they fixed it), the uv coords are not put thru the same smoothing algorithm that your polymesh went under. I..e the new faces are just linearly interpolated.
There is a fix for this, i cant remember the exact script/plugin. But im sure its on highend3d.
stallion151
07-31-2003, 12:39 AM
UVSmoothing (http://www.drone.org/tutorials/uv_smoothing.html)
theres also a link on that page to highend3d for the script they use.
nitzmoff
07-31-2003, 01:14 AM
thanks a lot fellas, you're all swell in my book :)
CGTalk Moderation
01-15-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.