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View Full Version : Common (I'm sure) UV texturing question


nitzmoff
07-28-2003, 04:42 PM
I'm sure have had this problem. When I model something, say, a human head, adn while still low poly perfectly UV the whole thing, why is it when I smooth I get stretching around protruding features like lips, ears, eyelids, etc? The rest of the texture (I use a checker test map) looks just fine, but always there are a few faces that wrap around said features that completly stretch. Is there an easy way to remedy this (as UVing at lower poly is always preferable)?

misterdi
07-29-2003, 03:19 AM
Which Maya version are you using?

nitzmoff
07-29-2003, 02:37 PM
4.5 :)

nitzmoff
07-30-2003, 03:52 PM
bump

rebo
07-30-2003, 09:26 PM
Because in maya 4.5 ( in maya 5.0 i think they fixed it), the uv coords are not put thru the same smoothing algorithm that your polymesh went under. I..e the new faces are just linearly interpolated.

There is a fix for this, i cant remember the exact script/plugin. But im sure its on highend3d.

stallion151
07-31-2003, 12:39 AM
UVSmoothing (http://www.drone.org/tutorials/uv_smoothing.html)


theres also a link on that page to highend3d for the script they use.

nitzmoff
07-31-2003, 01:14 AM
thanks a lot fellas, you're all swell in my book :)

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