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sophie
07-28-2003, 03:43 PM
Hello again,


Second time that I ask this question !!!!

My problem is with character animation in 3ds Max5.

When a want to close an open group, and grabe some bones, IK or skin of a character in the selection of this open group, it close everything either the character piles and destroyed it...

It's meen that I can NOT animated anymore, because he considered the character as a group and not separates objects anymore...

thank you for helping me, it sounds to be a bug program !
Sophie

noon
07-28-2003, 07:27 PM
I'm not sure I understand your problem.
What I understand is that you have grouped some bones, and you want to close this group. But you cannot because when you want to select a bone of this open group it erase all the group.

When you are talking about a group, do you refer to the menu "Group->Group" or to the menu "Character->Create Character". Because sometimes your talking about group and sometimes about character.

sophie
07-29-2003, 02:43 PM
hey Noon,

Thanks for answering to my request.

It's bloody difficult to explane technical stuff and also in english...
And I do not use CGtalk since long time.

In "group" I meen : "Group->group" of objects like decor or others.
I know that I canot group bones and actualy this is my problem.
When I close a "group->group" and grabe bones by mestake it destroy the character yellow piles and considered my bones in a "group->close group" after it. So I can not animate any more !
(I am on production and can not be always carrefull about this "open/close group" because I am doing it all the time.)

Hope it's more clear.
Thanks
Sophie

noon
07-29-2003, 04:09 PM
Actually I don't understand why you have grouped your bones.
And I also don't understand the term "destroy the character yellow piles"

Why do you really need to "group->group" your bones ?
There is certainly a good reason...

sophie
07-30-2003, 08:20 AM
Hello again Noon,

Thank you for your patience !
I am really serious with this problem, not a jock !

Actualy I do not want to group my bones. this is where is the problem...

I know that the character is doing it naturaly !
(When you create one, you have a circle with a little stroke guy inside in yellow, this is what I call the pile... )(une pastille avec un petit bonhomme dedans!)

But, It must be a bug or something because when I have a scene with hundred of objects, I must group them (don't you ?). And open and close thoses groups all the time with hotkeys.

Ones, I loose all my animation because I grabe some open groups with Iks and when I close those groups It destroyed my character...
(after that, imagine that you grabe an IK and it select the hole character so it is not possible to animate anymore...)

Voilà,
Maybe it's a 3DS Max's bug... (maybe I can write in french next time if your from Paris ?)
Thanks matte
Sophie

mouj
07-30-2003, 10:03 AM
Hey there,
let me be sure to understand this : what you want really, is to be able to not select bones when you're selecting objects to close or open groups ?
If that's it, then there is a selection filter on the toolbar that lets you choose what type of objects you'll be selecting, and thus you can choose to not select bones.

Or you could simply use Hide and Freeze features to manage your objects and characters, or a plugin like SceneExplorer (http://www.ibmr.net/SceneExplorer/download.html) that lets you browse through your scene and manage object's groups and so on.

mouj

Bomber
07-30-2003, 10:23 AM
I think what Sophie means to say is that when she deletes a bone after skinning a caracter it destroys the skinning!

The only thing you can do is to remove the bone, start over and re skin your caracter!

SORRY! I know its a paine in the ass!
:hmm:

sophie
07-30-2003, 10:48 AM
HELLOOOOOO,

MOUJ, THANK YOUUUUUUU !!!!
YOU HAVE UNDERSTAND MY PROBLEM AND GIVE ME A PLUGIN I WASN'T EXPECTING ANYMORE....

That was a grouping problems like I tryed difficultly to explane.
With your faboulous Epheres utilities, I find again a sort of "Outliner" like in Maya and now I know that I will be able to control my groups...

Of course, my problem before was ok with a big control of the scene but that was pissing me of to have to hide, group, open, etc... always all the objects. And also when I realised that was distroying my characters...
So with luck, you help me more than you can imagine...
Thank you again

See you guys !
Sophie

noon
07-30-2003, 01:12 PM
Originally posted by sophie
I must group them (don't you ?).
I never use group. I had bad experiences this them (maybe not as bad as you seems to have). I really prefere to have many clean hierarchy, clean named selection set, and use layers with the Ephere Scene Explorer.

I hope we will have the chance to see your creations someday on the "Gallery/Finished Work" forum.

Bonne continuation !

mouj
07-30-2003, 01:17 PM
Well, i'm glad i could help : )
Just want to mention that all the SE credits are due to Marsel Khadiyev, the author of this plug (still in developpement btw).
his site (http://www.ibmr.net).

mouj

Joel Hooks
07-30-2003, 01:28 PM
I was told to never using grouping with objects that require animation. Better to just use linking and a layer manager.

sophie
07-30-2003, 01:34 PM
Hey guys,

Well,
I am doing 3D since a while now but no time to put stuff in the Gallery and it is not my propriety too.

Go and have a look on our site in the Gallery stuff :

www.tpcm.ch

I will use CGtalk more often, real good stuff...


By the way, do you know a trick to merge objects with differents names. (like a character with hundred bones for exemple who his already in the scene...)


:)

Joel Hooks
07-30-2003, 02:50 PM
In the Tools menu there is a cool "Rename Objects.." tool that is useful for mass renaming.

tyio
07-30-2003, 07:04 PM
ben tu peux ecrire en francais, j'ai deja eu le pb avec 3dsmax 3.1, tu utilises les bones avec skin ou la physique ??, donne plus de precision, et comme tu parles francais, je pourrai te donner des soluces, enfin, celles qui m'ont permis de m'en tirer la dessus !

(c bien le francais qd meme;) )

noon
07-30-2003, 07:30 PM
You can save your scene to another one, rename all your bones in the new scene by doing a string replacement.
For example is you named your bones like this : "character01_bone_hand" just replace the string "character01" to "character02"

To do the string replacement you can still use the very good Ephere scene explorer plugin. It's the "A->B->" icon.
Onces renamed, save your new scene with the new named
charater and in the original scene, merge it.

Off course you can repeat many times the operation, if you have many character to merge.


Originally posted by tyio
ben tu peux ecrire en francais ... (c bien le francais qd meme;) )
speak english plz...
On est sur un forum ou la langue est officielle est l'anglais. Quand tu poses une question ou quand tu repond à quelqu'un il est utile de penser que d'autre personnes peuvent etre interessées par le sujet. Sur ce forum tu as des gens de tout les continents. Si tout le monde se mettait a poster dans sa langue le forum perdrai de beaucoup son interet.
Par contre rien ne t'empeches d'echanger des mini messages ou des mail en francais, du moment que ca ne conerne que toi et l'autre personne.

tyio
07-30-2003, 08:10 PM
it's better to speak the same language cos all details can be understand and that improve the quality of the answer, if sophie ask to speak french, that her post so, she can speak the language she wants.
If she prefers speak french, that don't cos you any pb, and the moderator too...

the purpose of post it's mainly to receive a reply in order to help quickly the person, not to make a great and universal post.

noon
07-30-2003, 10:58 PM
Originally posted by tyio
the purpose of post it's mainly to receive a reply in order to help quickly the person, not to make a great and universal post.
Yes, to help quickly you can use private messages or email. It may not be an universal post but who knows if someone will not have the same problem ?

Cordialement.

sophie
07-31-2003, 08:30 AM
Hello guys,

Well, let's go for English... It's a good exercice...

I test the "rename objects" and it is also exactely what I was looking for.
In a scene, I have 5 identical characters to animate with hundreds bones, many IK and skin. (I did a skin enveloppe in the command panel and don't understand what you mean by "physique", Tyio)

So have five time ROOT, etc... And stunishly I didn't kniew the Rename objects tool.
But I test it and rename greatly. I experience that scenes with same names brings always trouble.

And also, I thing to "group->group" is a good think, because you can do stuff on objects who are not attach (physicaly I mean). If you are working a little with MAYA, (like I used to) you must find out that the grouping in MAX is pretty shit... Isn'it ? But thank you Marsel Khadiyev...

Well, that was just some "commentaires" !
No more questions right now, go back to work....
See ya
Sophie

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