SkullRazer
07-07-2009, 12:47 AM
haha well first of all i'll state i aint been on here in a fair while! oops :) sorry to let the team down!
First of all some background on me!
I've been Using 3d software since the year 2000 starting with 3ds Max 3.5/4 i then moved onto Lightwave during my university degree in 2002/3 after finishing university in 2005 i had a long lul period where i used little to no 3d software for a few years after working myself up the management ranks within the Games Retail environment. after rethinking my situation i decided that the job i really want and have wanted to get into was my real passion and goal which will hopefully get me a job within the games industry, i then chose to continue my eduction with a Masters course within game animation using the Maya 3d software package that puts me onto why i am talking on this thread!
well the reason why i've started this thread as i believe "You guys/girls" are my peer group and it'd be good to get some suggestions/comments on what i am wanting to research/produce at the end of the current course i am attending at the Sheffield Hallam University in the UK.
My main choice so far is to create a series of models on a single character design, although i havent chosen a design for this character, i am wanting to produce a very low poly character, a current gen console poly count model and then a ultra high detailed version.
what i am wanting to achieve is to create a rigg for this single character that i will hopefully use all 3 models in a simular way and see what type of outcome it will have on expressions/usability of the models once the rigg has been set up around them.
Another thing i am wanting to delve more into would be the transfer of weight maps between these models and see the reaction they will have on all the models hopefully getting great results on the lowest polycount model, i am also wanted to try and make this a single rigg that could be passed to different characters with the same physique/anatomy style i believe this could save time for future models that are of simular styles.
well as i am just starting this project today i would be glad if anyone could give me and feedback on what i am wanting to achieve? this project will hopefully be a big part of my current portfolio with texture styles and the correct use of polycounts/limits.
or if that anyone has done any simular experiments and what problems that arose!?
Thanks for your time and i hope you have chance to reply
Adam
First of all some background on me!
I've been Using 3d software since the year 2000 starting with 3ds Max 3.5/4 i then moved onto Lightwave during my university degree in 2002/3 after finishing university in 2005 i had a long lul period where i used little to no 3d software for a few years after working myself up the management ranks within the Games Retail environment. after rethinking my situation i decided that the job i really want and have wanted to get into was my real passion and goal which will hopefully get me a job within the games industry, i then chose to continue my eduction with a Masters course within game animation using the Maya 3d software package that puts me onto why i am talking on this thread!
well the reason why i've started this thread as i believe "You guys/girls" are my peer group and it'd be good to get some suggestions/comments on what i am wanting to research/produce at the end of the current course i am attending at the Sheffield Hallam University in the UK.
My main choice so far is to create a series of models on a single character design, although i havent chosen a design for this character, i am wanting to produce a very low poly character, a current gen console poly count model and then a ultra high detailed version.
what i am wanting to achieve is to create a rigg for this single character that i will hopefully use all 3 models in a simular way and see what type of outcome it will have on expressions/usability of the models once the rigg has been set up around them.
Another thing i am wanting to delve more into would be the transfer of weight maps between these models and see the reaction they will have on all the models hopefully getting great results on the lowest polycount model, i am also wanted to try and make this a single rigg that could be passed to different characters with the same physique/anatomy style i believe this could save time for future models that are of simular styles.
well as i am just starting this project today i would be glad if anyone could give me and feedback on what i am wanting to achieve? this project will hopefully be a big part of my current portfolio with texture styles and the correct use of polycounts/limits.
or if that anyone has done any simular experiments and what problems that arose!?
Thanks for your time and i hope you have chance to reply
Adam
