johnjoe
07-06-2009, 11:10 PM
Hi, my work will soon be upgrading to mental ray standalone for maya and I've got a few questions on my mind that I'm hoping someone could help answer?
• will I still be able to use maya specific nodes such as blins, surface shaders, file texture placement nodes etc?
• is exporting to a .mi an easy process, do they need be in any specific directory or location?
• are there anythings i need to be aware of?
Many thanks in advance.
J
• will I still be able to use maya specific nodes such as blins, surface shaders, file texture placement nodes etc?
• is exporting to a .mi an easy process, do they need be in any specific directory or location?
• are there anythings i need to be aware of?
Many thanks in advance.
J
