View Full Version : Vehicle: Jetbike
dsaunders 07-28-2003, 09:37 AM A Vehicle that I was working on for my reel, but decided to not use it. anyway, C&C wlecome.
http://www.geocities.com/syntax07@sbcglobal.net/Schematic.jpg
http://www.geocities.com/syntax07@sbcglobal.net/SIDE-PER.JPG
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summeralive
07-28-2003, 10:37 AM
friend link broken!!!!!!!!!!!!!!!!!!!
:thumbsdow :thumbsdow :thumbsdow
Rickmeister
07-28-2003, 10:43 AM
fix the link plz i c only 2
[X]
knebbes
07-28-2003, 10:50 AM
http://www.geocities.com/syntax07@sbcglobal.net/Schematic.jpg
http://www.geocities.com/syntax07@sbcglobal.net/SIDE-PER.JPG
drag and drop or copy and paste :)
DXtreme
07-28-2003, 01:00 PM
page is not available!!
jdevin
07-28-2003, 04:13 PM
If you name the file .txt geocities will allow you to link to the image. As it is they don't allow site linking.
Scorpion_Blood
07-28-2003, 06:57 PM
i think is my first post =)
open link then add space after http://***.JPG <--space =)
Rei Ayanami
07-28-2003, 11:03 PM
DRAG AND DROP BAKKA'S!
anyway, the yelow metal needs toe have SSS (sub surface scattering) depending on the app, there are ways to do this.
the outlet (i forget the propername) at the back needs to have more polys, i can see them quite clearly, and this isnt meant to be a low poly thing is it?
finally the wing mirrors are angled out, they should be angled in towards the driver.
nice idea tho, looks allright on teh whole!
kerosene
07-29-2003, 04:50 AM
just a quicj reply.
- the design is bulky - no tension and dynamics that are common in nice things - beautifull cars and humans.
- yellow is burning badly. try using other colors - yello is really tricky due to RGB space.
- the color burning is really result of bad lighting. Check lighting reference - e.g. http://www.3drender.com
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and then SSS for metal? What the heck is that? Never used SSS (well virtually never as it is sooo slow) and done different kind materials with decent success. SSS is used for wax or human skin like surfaces where the light penetrates into the surface and scatters under there. Think of candle's top close to the flame is typical example.
As far as I know metals don't let light penetrate them at all. They diffuse and reflect all.
And also it is not a good idea to start adding features like GI, SSS, raytrace reflections etc. if your problems are obviously in different areas. Many real life productions still use none of the mentioned because of render times.
heikki
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