View Full Version : Rigging freeze values help
linkinxphere 07-06-2009, 02:38 PM Hi i would like to query if anyone knows whether failing to freeze transformation values/not having a default T-pose before going straight into rigging and then animation, would result in a great risk of the rig going haywire during the animation process?If so, is there any solution to freeze all transformations w/out having to rerig?
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Dragon
07-06-2009, 07:38 PM
Typically I don't freeze transforms on my rigs. Instead I put a null node above the transform in the same spot (effectively zero-ing the transform, since it is zero units relative to its parent). This will give you a lot more flexibility in the future. If you need to change things, it is a simple matter of altering the parent node. Also, if you are using maya, the xform command does not respond well to frozen transforms and will return values that you might not be expecting.
Xeash
07-06-2009, 08:40 PM
I saw one biped rig for maya which used in production tens of films. Its controls' translation are not setted to zero by grouping transform node or transformation freezing. This way some of animation tools for this rig will work propely. But ,suprising, no one of animators didn't feel uncomfortable because of that.
P.S. Freezing make simply non-resettable operations on transform node, so its better to avoid that.
Poroksy
07-07-2009, 01:00 AM
I never freeze transformation for any node in the rig. But I do freeze the transformation of the skin mesh. I have encountered problem without freezing it, don't know why though.
Dragon
07-07-2009, 01:55 AM
Poroksy, that is generally good practice. Unless you are using something (like a wire from a loft) that was used to build a surface, in your rig. It is more worry-free to have all your meshes frozen, reset and all history removed. This just ensures that you aren't inheriting any hidden "gotcha's" when you receive the model.
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