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View Full Version : Quick questions about viewport clipping and mouse zoom adjustments.


Sinistar83
05-11-2002, 09:15 AM
Hello all, this is my 1st post here, but I've been using 3d Max for about a year and there are a few things I have questions about:

In Max 4 I'm having problems adjusting the mouse zooming sensitivity (CTRL+ALT+ Mid Mouse button), how do you lower the zooming? It seems when I try to zoom in to my object that I'm working on just a little bit, it zooms in farther than expected. I tried adjusting the move/rotate transforms value in Customise -> Preferences, but no luck. :(

Also with viewport clipping, if I turn that on, and I adjust the near part of the VC (with the bottom triangle) as far as it will go down, when I zoom in on my scene it still clips the closer object(s) away so I can't see what I'm doing. Is there another way to adjust it more or is that the best it can do?

Thanks in advance

Iain McFadzen
05-11-2002, 10:45 AM
Dunno about the ctrl-alt-mmb thing since I always use my wheel to zoom, but when you are modeling the details which require you to zoom in real close you can switch to a User view instead of perspective. User zooms much more predictably than perspective (becuase it isn't reliant on things like FOV or even scene scale as Perspective is). I always work with both a Perspective and a User view so that I don't have to keep switching between them.

Ls3D
05-11-2002, 09:22 PM
Sounds like you need more units in your scene file... model at 500% if you are doing small parts. You can xform existing geometry without problems especially if it is meshed out VS a complex stack.

-Shea
www.Ls3D.com


:cool:

Marcel
05-11-2002, 10:04 PM
Using a camera viewport and set the clipping ranges manually (in the camera object) can also help. Be carefull to set a high enough 'far range' or your scene will be clipped of when rendering.

Marcel

Sinistar83
05-11-2002, 11:58 PM
Thanks for the responses guys. I'll try those.
I never really got used to Userview, I've been mostly using Perspective, but I'll try User view. :)

Mahlon
05-12-2002, 03:43 PM
When I had this problem it was due to my model size being too small for the perspective view to display properly. Now, I model at 10x for everything. In other words, if I have to make something that's 6 feet long, I make it 720 units instead of 72 units (assuming 1 unit=1inch). That way, it's easy for me to keep straight on everything's size --just drop the last 0 and you've got your real world inches. This seems to have solved my problem with zooming anyway.

Mahlon

Maven
05-13-2002, 06:35 PM
what you are discribing sounds like you are in a perspective view. Ideally you do not want to model in this view, so try it in a user view. and the mouse sensitivity should be controlled by your mouse driver not max. make sure you have the latest mouse driver.

Mahlon
05-13-2002, 10:37 PM
I almost always model in perspective view. Everybody has their own approach and what works for them, so definitely follow your own instincts. But probably 75% of my modeling is done in perspective and the rest in Front/Side/Top/Back. I hardly ever use the USER view.

I think his problem has to do with the size model he's are building in Max units. What size are you working at? Say if you are modeling a human, how many Standard Max Units tall would he be?

Mahlon

Sinistar83
05-28-2002, 08:46 AM
Well I'm not doing any modeling. Some friends and I are working on a mod for Serious Sam: Second Encounter, and I am doing the animations for the characters, so I have to rig and animate the characters using Biped and Physique.
Anyway, since I'm not to familliar with how to set up the units and scale and everything in Max yet, how would I make sure these player models are approximately 6 feet tall? I know if you go in the front view and turn on the grid, it shows the grid boxes, but then how can I tell what dimensions they represnt?

Thanks again

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