doppelganger
07-28-2003, 02:20 AM
One more question everyone
When I try and capture the names of each object I create with this command
string $pikes[] = `polyCone -r 1 -h 2 -sx 3 -sy 1 -sz 0 -ax 0 1 0 -tx 1 -ch 1`;
which is in a do/while loop
when the loop terminates and I print the contents of the string I get the following list
print $pikes;
time1
renderPartition
renderGlobalsList1
defaultLightList1
defaultShaderList1
postProcessList1
defaultRenderUtilityList1
lightList1
defaultTextureList1
lambert1
particleCloud1
initialShadingGroup
initialParticleSE
initialMaterialInfo
shaderGlow1
dof1
defaultRenderGlobals
defaultRenderQuality
defaultResolution
defaultLightSet
defaultObjectSet
characterPartition
defaultHardwareRenderGlobals
hyperGraphInfo
hyperGraphLayout
globalCacheControl
ikSystem
dynController1
strokeGlobals
persp
perspShape
top
topShape
front
frontShape
side
sideShape
lightLinker1
layersFilter
objectTypeFilter50
renderLayersFilter
objectTypeFilter51
renderingSetsFilter
objectTypeFilter52
relationshipPanel1LeftAttrFilter
relationshipPanel1RightAttrFilter
layerManager
defaultLayer
renderLayerManager
defaultRenderLayer
globalRender
pCone1
pConeShape1
polyCone1
pCone2
...
why does it add all these other items and not just the poly cones I created?
Thanks
Scott
When I try and capture the names of each object I create with this command
string $pikes[] = `polyCone -r 1 -h 2 -sx 3 -sy 1 -sz 0 -ax 0 1 0 -tx 1 -ch 1`;
which is in a do/while loop
when the loop terminates and I print the contents of the string I get the following list
print $pikes;
time1
renderPartition
renderGlobalsList1
defaultLightList1
defaultShaderList1
postProcessList1
defaultRenderUtilityList1
lightList1
defaultTextureList1
lambert1
particleCloud1
initialShadingGroup
initialParticleSE
initialMaterialInfo
shaderGlow1
dof1
defaultRenderGlobals
defaultRenderQuality
defaultResolution
defaultLightSet
defaultObjectSet
characterPartition
defaultHardwareRenderGlobals
hyperGraphInfo
hyperGraphLayout
globalCacheControl
ikSystem
dynController1
strokeGlobals
persp
perspShape
top
topShape
front
frontShape
side
sideShape
lightLinker1
layersFilter
objectTypeFilter50
renderLayersFilter
objectTypeFilter51
renderingSetsFilter
objectTypeFilter52
relationshipPanel1LeftAttrFilter
relationshipPanel1RightAttrFilter
layerManager
defaultLayer
renderLayerManager
defaultRenderLayer
globalRender
pCone1
pConeShape1
polyCone1
pCone2
...
why does it add all these other items and not just the poly cones I created?
Thanks
Scott
