PDA

View Full Version : WIP walkcycle normal


Animaniak
07-05-2009, 01:45 AM
Hi everybody,

I am new in character animation and this is my humble effort to animate this walk cycle.
I have tried to animate a happy mood with a normal walk.

Please do comments and it help me lot.

Here is the link:
http://vimeo.com/5450661

msteinert
07-05-2009, 02:14 AM
Hi man! Well, I'll comment some points I see.

* Get as much reference as you can, and analize it carefully. Some general points in walk cycle (I talk because I've done the same mistakes a lot of times, and still do a lot of them): your pelvis is static all the time. I never forget a phrase of Shawn Kelly and Animation Mentor guys when they said that a walk cycle works like a series of fall-catch-fall-catch.

* Don't let the computer assume the control of your work. Your animation looks much linear, without weight and with even timing. Think that the pelvis start the movement and lead the rest of the body parts.

* I'll give you a suggestion, but don't get sad (I was when a lot of people tell me that): spend some time doing and exploring simple animation exercises, like the bouncing ball. You'll experiment with timing and weighting, and that will improve your skills a lot. Make a lot of variations of this exercise.

Well, I'll put down some links that maybe you actually know, but that helps me a lot:
http://www.youtube.com/keithlango
http://www.animationtipsandtricks.com

Keep going, it's only practicing that we learn animation (and I've, for sure, a lot to learn too). Hope this helps.

Animaniak
07-05-2009, 03:37 AM
Thanks man. I appreciate your comments and realy it's boost me up. And your given links are very useful to me. Thanks again.

Weight was kept in my mind and I put down pelvis in contact position and put up in passing position.And rotate in Z value in - and + .I thought it will work.

should I move little back and foroward the pelvis first before contact position?

If you have any tips, pls let me know.

Thank you.

msteinert
07-05-2009, 03:15 PM
O yeach, I almost forget: look for the book "Animators Survival Kit", it helps a lot too. There you'll find things related to traditional animation, but some tips in walk and run cycles, timing and posing, and some concepts and examples of keys, breakdowns, overlap and follow through.

Animaniak
07-05-2009, 03:27 PM
Thanks man. I already have it and studying often.

CGTalk Moderation
07-05-2009, 03:27 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.