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GAZ
07-28-2003, 12:15 AM
hi,

I faced with leaves mapping problem.

I modeled 1 leaf and picked it as instanced geometry in Parray dialog. Then I generated hundreds of them. The problem is that parray lets me asign a map just to one leaf (the original). So then all the leaves has the same map, the same color. How can I avoid this? Are there any plugins or scripts with ability to convert particles to a mesh?

Invader Zim
07-28-2003, 06:26 PM
Here's a quick solution for your problem ;
Use more than one particle emitter, each with a different texture map applied to it.

If you want to turn your particle into a mesh, use the snapshot tool. You will lose the animation of the particles though

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