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View Full Version : Maya Blendshape questions from a noob


Krisonrik
07-04-2009, 04:58 AM
I have a water tight model, a whole character in 1 mesh. (a nude figure)
I'm trying to rig it and do some simple posing and animation with it. My questions is, can I add blend shapes for muscle deformation and so on with a model that's rigged with bones. Will blend shapes interfere with the bone rig? What made me ask this questions was that my only limited knowledge in animation and rigging was from Max, and while in Max, blend shape seems to lock down the model and bones no longer have effect on the model. Is this true for Maya too? Also, is it possible to just create blend shape for specific part of the body without the need to duplicated the whole mesh? If anyone can point me to a good tutorial on how to do this, I would be very grateful. Thanks in advance.

ubermensch76
07-04-2009, 07:35 AM
*oops wrong thread*:blush:

chaoticreality
07-04-2009, 08:38 AM
Maya functions differently than max. The simple answer to your question would be yes the blendshapes will function in parallel with your bones setup. You can check steven stahlberg's approach and search for topics like corrective blendshapes in maya. That should help you.

Krisonrik
07-04-2009, 07:23 PM
Thank you so much, I love our community :D

Krisonrik
07-05-2009, 03:01 AM
I read 2 tutorial on this subject, but here is the part I think is confusing. I make the corrective blend shape out of a duplicated bending pose, and then edit the binding pose with soft mod. But I can't make the bending pose into anything that resembles the body part's after pose. (well I don't know the word, but the state where the arm for example after bending) But I remember I saw pictures of other blend shape related topics that has multiple blendshapes in the forms of different degrees of arm bending. Would anybody please clear this mud for me please? Thanks in advance. Being noob sucks.

metamesh
07-06-2009, 02:00 PM
you need to pose ur model in the shape that u want to fix, then duplicate it twice, fix one of the copies reshaping lets say the elbow... now go to ur original binding pose, duplicate, and in this binding posed copy, add the wrong elbow shape and the good elbow shape both as a blendshape, put the original bended at a value of -1 and the fixed one as a value of 1, u will have the binding pose with the fixes done, hope that helps

ubermensch76
07-06-2009, 07:28 PM
sorry wrong post again ..gaaaahhhhh!!

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