View Full Version : Dead End
glynnsmith 07-04-2009, 01:03 AM Ok. So a couple of friends and I are starting a bit of a game art project, which will hopefully end up as a playable thing.
Anyways, I've been working a bit on the lead character; First sketching him out in 3D, and now I've just started working through the assets in high poly:
http://img.photobucket.com/albums/v238/DefaultHuman/WIP/deadend/hank_wip03.jpg
http://img.photobucket.com/albums/v238/DefaultHuman/WIP/deadend/hank_hp_torch01.png
I'll post more as they're worked on.
Some tasty concepts by our 2D guy Mike Brainard:
http://img.photobucket.com/albums/v238/DefaultHuman/WIP/deadend/de_cabin01.jpg
http://img.photobucket.com/albums/v238/DefaultHuman/WIP/deadend/de_cabin02.jpg
http://img.photobucket.com/albums/v238/DefaultHuman/WIP/deadend/de_cabin03.jpg
http://img.photobucket.com/albums/v238/DefaultHuman/WIP/deadend/de_cabin04.jpg
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Flewda
07-05-2009, 02:40 AM
This looks really cool so far :) I have no idea what its about, but the concepts and work you've posted so far has an alan wake feel :) I dig it.
tin-tin
07-05-2009, 03:51 AM
Looking great, nice modeling on the torch
Ancient-Pig
07-05-2009, 05:09 AM
Looking great so far!
ocarian
07-05-2009, 11:05 AM
Looking good :)
I really like concept
good luck
glynnsmith
07-07-2009, 08:14 PM
Thanks a bunch, guys :) Good stuff!
I started the HP for Hank's molotov bag yesterday and had nothing but trouble with mudbox, so I changed the army satchel-style bag for a camera bag (that I have sitting on my desk besides me).
About 3 - 4 hours work, including wrestling with the goddamn pathdeform (WSM) modifier and ending up having to do all the trims by hand.
http://img.photobucket.com/albums/v238/DefaultHuman/WIP/deadend/hank_molobag_hp01.jpg
Cheers :)
Flewda
07-08-2009, 03:08 AM
Sick, really love the look of that, and seeing it double as a molotov holder :). Just curious, what was your trouble with path deform? Didnt happen to be because you can't collapse the modifier? I know thats what I have the most trouble on. In the off chance it is, just do a snapshot of the model (Tools>Snapshot) and you'll be set with a collapsed version.
Anywho, this is looking promising, cant wait to see more.
mindrot
07-08-2009, 11:47 AM
Great looking project so far... keep posting :)
~M~
BakerCo
07-09-2009, 08:17 AM
super awesome keep it up.
`Baker
TomCatania
07-11-2009, 12:14 AM
The cabin concepts look like fun. Might model/texture one my own off your concepts to cure some boredom.
Keep up the good work mate.
glynnsmith
07-11-2009, 12:50 AM
Flewda - Thanks man. The trouble I have with the pathdefrom modifier is that it never aligns how I think it's going to, so I find it takes me longer to align the end result to my work than to drag some fresh edgeloops around the trims to create the same thing :P When I have some spare time I'll be able to put some effort into figuring out it's mysteries ;)
Mindrot - Thanks mate. Will do :)
BakerCo - Rgr that, willco. Cheers! :D
TomCatania - Excellent. The concepts are drawn by my good friend Mike Brainard who used to roam these boards a while back. If you want to bring one of the above concepts into 3D, drop him a line at michaeljbrainard AT gmail DOT com. I'm sure he'd love to hear from you ;)
salman-fas
07-11-2009, 08:31 AM
its looking sweet man.
Valandar
07-18-2009, 01:25 AM
Darnit, saw the title and was hoping for one of the Stunticons from Transformers... :P
Seriously, nice work so far, especially on those "incidentals"
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