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Filee
07-04-2009, 12:03 AM
Guyss Hello

This is the deal:

I made a model.. then i did the rig.. then the skin.

After all this.. I aplyed the shader and did a planar mappin on the model.

The problem is... seams that if i do the uv mappin after de skin.. de model seams to swim among the texture.. insted of the texture just be glued on the model.

I dont know if i expressed myself right... no so good in english... but if anyone understand my problem.. please help me ! how can i salve this???


Thank you.

TeckZ
07-05-2009, 09:32 PM
) hey, just wanna give u a lil advice here ) after modeling the base mesh u should ALWAYS !FIRST! make a UV Map.

im using headus UVLayout...u may google it )))))

Luck ya , boy

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07-05-2009, 09:32 PM
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