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m.d.
07-27-2003, 07:54 PM
when should i be freezing objects, and why or why not.
i only use this function to help me modelling a subd object, but i understand that frozen objects render faster. is there issue's if i was to freeze a character for instance that will be rigged and have morph maps.
thanks

Joril
07-27-2003, 09:35 PM
As a general rule, I freeze objects that aren't going to be deformed.
Like fixed objects, modelled in subd, Like a car.

Miyazaki
07-28-2003, 12:17 PM
Don`t freeze objects when working on complex models in modeler. They`re slower than subdivs in viewport mode.

Zarathustra
07-28-2003, 06:11 PM
The only times are for a UV map trick I know and using Motion Designer.

That's all I can think of, pther then maybe exporting to another file format.

manfriday
07-28-2003, 06:30 PM
the only time I freeze a model is when I am exporting a proxy model for BodyPaint.

m.d.
07-28-2003, 08:48 PM
excuse my ignorance, but why would you freeze for motion designer?

fourd
07-28-2003, 08:57 PM
There are numerous reasons to freeze, but here's what I use it for.

If I have a subd object that I want to have a prop on that is not sub-d, I will copy the subd mesh to a new layer and freeze it at the level I will render it. Then I'll select points from the frozen mesh to create splines from, this way my non-subd prop's profile will be the same as the sub-d mesh when rendered.

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