PDA

View Full Version : DP_PFNE 9.6 new version


gerardo
07-03-2009, 07:41 AM
Hello,

Just to let you know that the prolific developer and excellent CG artist Denis Pontonnier has updated his experimental Pixel Filter Node Editor:


DP_Pixel Filter Node Editor (PF NE)

http://pagesperso-orange.fr/dpont/plugins/nodes/DP_Filter.html

This version brings a new function with stunning benefits. By enabling the option "Raytracing/Global 3D Shad." it applies nodal shading setups globally! so don't need to apply Extra Buffers node surface by surface! But if you need a more detailed setup, you still can use it in the old way.

Let's take a look at the setup with this simple scene:

http://imagic.ddgenvivo.tv/forums/FNE/FC.png

The setup for, let's say, an occlusion pass would be like this:

http://imagic.ddgenvivo.tv/forums/FNE/OPconfig.png

Result:
http://imagic.ddgenvivo.tv/forums/FNE/OPass.png

or an AO pass
http://imagic.ddgenvivo.tv/forums/FNE/AOpass.png

or a SSS pass (Chanlum)
http://imagic.ddgenvivo.tv/forums/FNE/SSS.png

or an ID_Object pass
http://imagic.ddgenvivo.tv/forums/FNE/ObjectID.png

or a Reflection Occlusion pass!
http://imagic.ddgenvivo.tv/forums/FNE/ORef.png

or maybe a focus pass?

http://imagic.ddgenvivo.tv/forums/FNE/FM.png

or passes per light groups! (with the so useful Single Light Lambert node from Michael Wolf)
http://imagic.ddgenvivo.tv/forums/FNE/Lightpass.png

This PFNE plays nicely with Classic Camera, but by activating the "MultiThread/Persp. AA" option, it works also with Perspective Camera, Advanced Camera and Surface Baking Camera:

http://imagic.ddgenvivo.tv/forums/FNE/SBC.png

There are a lot of more things you'll can figure out about what we can do with a Pixel Filter NE.

But there's more, we can export these custom-made buffers/passes to our favorite buffer saver. We can't preview this kind of buffers but all other conventional buffers (from Render Buffer Node) are preview-able in Viper. Plus, we can save presets!

Remember, they are experimental tools and some things might not work as expected with some third-party nodes. So consider this before to report any odd behavior.

Btw, do notice the final result has not been processed in any compositing package. All optical effects (like the subtle DOF, glares)and other filters like film grain, vignetting and color gradings have been added and composed within Lightwave through the DP_Image Filter Node Editor. But that's for other thread

Comments and suggestions to improve this tool are very welcome.



Gerardo

abuminalis
07-03-2009, 07:55 AM
Still looking for a thing like this but to work with fprime :) But i guess is not possible unless worley does it by himself.

zareh
07-03-2009, 04:23 PM
Great job Gerardo.
Thank you to Dennis for this useful tool for LightWave.
Best Regards,
Zareh

Julez4001
07-03-2009, 09:55 PM
first of all..thanks gerado for breaking the plugin(s) down in easy layman terms and even super thankyou to Denis Pontonnier for his tools.

erikals
07-04-2009, 02:43 PM
if this is what i think it is... :surprised :thumbsup:

Julez4001
07-04-2009, 02:52 PM
mna..I am getting crashe all the time.

erikals
07-04-2009, 03:37 PM
hi Gerardo,

wondering, it looks like it could be able to do rgbdepth map too, do you know if this is correct?

gerardo
07-04-2009, 05:12 PM
Yes Erikals,

http://imagic.ddgenvivo.tv/forums/FNE/RGBDof.png
Just input a distant to camera gradient (Layer Color node).

Btw, I'm writing a series of 3 articles by showing several of these possibilities and experimentations with practical examples. In the first article I gonna share a scene , all these presets for render management and several others. Thanks to HDRI3D generosity, the presets will be available in the website and the scene will be available for the readers. Hope to finish the first article very soon!

Julez, download the last version :) Be sure also you are using 1 Thread for new LW cameras.



Gerardo

Julez4001
07-04-2009, 05:22 PM
Thanks.


I am using a color key effect in AE to isolate the color pass (objectID)
Is that the best way to do it .....or do you have any better recommendations.


---


Also is there wayto isolate the color pass to a saved image leaving the beauty pass alone?
So one does not have to render per pass

In your HDRI article (which can't come out fast enough)..will you display your suggested light pass using groups/

gerardo
07-04-2009, 05:35 PM
In AE, I commonly use KeyLight or AdvanceEdge. With more simple color keyers you might want to apply a Change to Color CC to convert your picked color to a primary color before any keying.

About the saving process, we can render all passes in asingle render! The exporting process is very simple. Just plug the output of your custom-made buffer node (or node tree) to the buffer you want to export (be careful in to use the appropriate kind of buffer - Color/Scalar) - in this way:

http://imagic.ddgenvivo.tv/forums/FNE/OPassExp.png
Here, we are overwriting the diffuse buffer.

Then, use any buffer exporter in Image Filter:

http://imagic.ddgenvivo.tv/forums/FNE/OPassExp2.png

We can export multiple buffers too.

Since they are custom-made passes/buffers, it would be great if they could have their own extrabuffer saver.

And yes, I'll share that setup in the article, and many other passes with scenes and presets. But not only about Render Management, I gonna share node setups for Compositing, FX, and Color Grading in the next two articles as well.



Gerardo

Julez4001
07-04-2009, 06:25 PM
Thanks Gerado

I did a search on "AdvanceEdge" .. is this a plugin or a switch on another effects panel.

---

When you do a special pass :Chalum Pass/SSS ... do you use color buffer or special buffer .... in short does the pass have to correspond to the buffer (diffuse pass - > difuuse shader buffer)

gerardo
07-04-2009, 08:27 PM
Yes, AdvantEdge opens a new panel, don't know if there's still a demo version availeble but one just use sample backing option, drag in the color you want to key and hit Ok. The tool calculates automatically the best setup for you (even if hues are quite similar) - though you can finetune it, it's not necessary most of the times, in fact, it's never necessary for an ID_Object pass.

About special passes, no, it's not necessary the pass has to correspond to the buffer. The only thing we need to take into account is if they are Color or Scalar.

Tip: But let's say you are using all your color buffers, then you can split a Color output in its RGB channels and export them in 3 scalar buffers :)

As I said, it would be great if they could have their own extrabuffer saver.



Gerardo

Julez4001
07-05-2009, 03:43 PM
Sorry to bother you again (or anyone else)
I was so accustomed to the object ID feature in rpf/rla and it isolating the object for me, that the whole color custom object ID pass has my expectations at a alltime low. I am ableto tag the object but it leaves everything visible and there is not a invert/inverse feature in Keylight to just make that object visible. However I managed to get it isolated but it took several duplicated layers to do it and I have the feelingthat I am doing it backwards or the extremely long way.

Anyone want to share their AE screens of isolating an object using the outputted colored "custom" object pass? Maybe I am doing what you doing but I just alwasy feel like I am "hacking" it ....

gerardo
07-05-2009, 04:12 PM
Guess there are several ways to do this, but with KeyLight, you could go in this way:

http://imagic.ddgenvivo.tv/forums/FNE/ObjectID_Comp.png
By setting the Screen Matte, we are able to use the ID_Object pass a Luma Matte. Just 2 layers are necessary. I've found that the edges behaves better by working in LCS.



Gerardo

Julez4001
07-05-2009, 05:09 PM
I should have addeed an image in the first place - my bad!


This is what i am trying to do .... trying to isolate the orange box on the (screen) right.
and then shade it with the greyscale-diffuse pass...with only the orange being colored (or glow, or hue adjusted or whatever one may like to do with it)

http://www.flarenova.com/composite.jpg

gerardo
07-05-2009, 06:48 PM
If I understand well, you could go with a setup like this:

http://imagic.ddgenvivo.tv/forums/obj_id_config.png
The ID pass is working as a Luma Matte in the first layer, and as a color pass, multiplying it with the shaded pass. If you'd want to shade just the orange box, you'd have use the ID pass as a Luma Matte for the shaded pass.



Gerardo

Julez4001
07-05-2009, 08:34 PM
what is the effect you have above the keylight effect?

gerardo
07-06-2009, 03:44 PM
It would be translated as Change to Color or Color Change. I've changed the orange to blue for better keying. Guess a Hue&Sat cc may work, too.



Gerardo

Julez4001
07-07-2009, 04:49 PM
Hello,




or a SSS pass (Chanlum)
http://imagic.ddgenvivo.tv/forums/FNE/SSS.png


or maybe a focus pass?

http://imagic.ddgenvivo.tv/forums/FNE/FM.png

or passes per light groups! (with the so useful Single Light Lambert node from Michael Wolf)
http://imagic.ddgenvivo.tv/forums/FNE/Lightpass.png


Comments and suggestions to improve this tool are very welcome.



Gerardo


1. What is a focus pass? Is that a depth pass.....

and 2 - Single Light Lambert node from Michael Wolf

Is Poms Lights the plugin you are referring to or is this a in-house plugin?

gerardo
07-07-2009, 06:35 PM
1. It's a pass based in the focal point position, not in the depth buffer.

2. I was referring to the so useful db&w tools. (http://www.db-w.com/content/view/124/79/)



Gerardo

gerardo
07-13-2009, 07:46 AM
Just to let you know Denis Pontonnier and Marvin Landis have updated the x32 AND x64 95/96 of DP Filter versions:

http://pagesperso-orange.fr/dpont/plugins/nodes/DP_Filter.html

Some bugfixes and new nodes. Exposure Node is a filter which works in similar way than the whitepoint in HDRExposure. See the difference compared with a simple solution like a multiply node in a subexposed image:

http://imagic.ddgenvivo.tv/forums/Expossure.gif

Denis has included also a new Division Node (Color mode) to avoid unpredictable results in antialiasing if the value of a background is 0.0 (black).



Gerardo

Julez4001
08-07-2009, 08:19 PM
Have you used Normality with Lightwave, gerado?
http://www.minning.de/software/normality

-----


Check out Mudbox plugin: RELIGHT
http://vimeo.com/5912529

gerardo
08-08-2009, 05:50 PM
I just try it a couple of times. Nice app, though it doesn't save reflections settings here. It might offer more control if it could add maps for every option (lets say to use a reflection map based on an AO pass), and it could add a rawColor channel, besides shadows. Here's a test with a normal map in tangent space, and some additional passes:

http://imagic.ddgenvivo.tv/forums/FNE/Normality_test.png
I prefer ZBorn Toy, but frankly, I still prefer much more to make this stuff with classic passes from a 3D package :) though I wouldn't discard it for non-photorealistic renders or if we want to get some passes within AE.



Gerardo

P.D. Nice ReLight plugin, btw!