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View Full Version : MIA_material_x glass preset and blobby surface nparticles


FluidEdge
07-02-2009, 10:33 AM
Hi

i'm making a lava lamp with maya nparticles contained in a glass poly cylinder with an MIA_material_x set to the thin glass preset.

The nparticles are "blobby surface" (sw) render type but won't render together with the MIA material.

If I convert to a transparent blinn it does work. I have render
settings up high (high max trace depth) so there should be no problems of not enough sample rays.

Anyone know what's wrong?

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