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View Full Version : Zbrush 3.2 + GoZ + Decination Master Mac


ambient-whisper
07-01-2009, 04:11 PM
zbrush 3.2 released today with the GoZ functionality, as well as the Decimation Master and 3d Print exporter plugins.

http://www.zbrushcentral.com/zbc/showthread.php?t=072584

SheepFactory
07-01-2009, 05:50 PM
Man the GoZbrush thing is the coolest thing I have seen. The video made me a believer.

blax_ed
07-01-2009, 07:17 PM
Man the GoZbrush thing is the coolest thing I have seen. The video made me a believer.

indeed! i think this one is really getting amazing

richcz3
07-01-2009, 07:27 PM
You Lucky Mac folks
Wheres my jaw...it dropped off one third of the way through the video.
Unfreakin-believable
I can't believe that 4.0 will be a free upgrade for PC users as well. :deal:

iatriki
07-01-2009, 08:22 PM
the gozbrush looks great in those sped up videos. I'm curios to see if it's really that easy to transfer stuff.

Buexe
07-01-2009, 09:00 PM
"You can send the mesh with the newly edited topology back to ZBrush, of course all your subdivision levels and high resolution details will be preserved."

I think I just wet my pants :bounce:

ThomasMahler
07-01-2009, 11:27 PM
Lovely stuff Pixologic. All these plugins and features make it hard for anyone not to use ZBrush for Digital Sculpting :)

Venkman
07-02-2009, 12:19 AM
the gozbrush looks great in those sped up videos. I'm curios to see if it's really that easy to transfer stuff.

People in the Cinema 4d forum are saying it is now basically seamless for them to build in C4d, send to zBrush, send to Modo, back to Z, then back to C4d.

I think they are marveling at their new toy. ;)

kdubayoo
07-02-2009, 12:42 AM
Man... I think I'm drooling. They said other software packages would be on board at some point, too. It would be awesome if they did Blender... I mean, I know Blender already has sculpting built in... but it ain't no Zbrush! Very awesome!

Pinoy McGee
07-02-2009, 05:54 AM
Lovely stuff Pixologic. All these plugins and features make it hard for anyone not to use ZBrush for Digital Sculpting :)
Agreed

Even the Japanese have overcomed the alien U.I.


http://www.neec.ac.jp/design/cg/major/img/cg_animation/cg_animation_h2.jpg

SheepFactory
07-02-2009, 05:59 AM
I regret selling my zbrush license right now :(

ydiaz
07-02-2009, 06:54 AM
Absolutely amazing, I've had some tries with zBrush but importing and exporting material has always been the deal breaker for me. Great job on locating and fixing the problem Pixologic, I think you may have won a ton of new customers.

Psionic Design
07-02-2009, 06:59 AM
Great Release, Have fun Mac users (and feed us some more juicy tidbits) ;-)

Poisen
07-02-2009, 10:47 AM
this is going to change alot of workflows.

for me at least it solves just about any short comming that Zbrush has ever had.
the integration into other applications tool sets and instant conversion of topo?!?!?!!?

Holy Crap, is about all i can say at this point...that and i want it like yesterday.

Walli
07-02-2009, 11:12 AM
thats something that all big software developers should take a look at. How sweet would it be if you could build up such pipelines not only between ZBrush and app XY, but also directly between Cinema and Maya, Max and Cinema and so on.
Actually I always thought that this is what Modo was after, streamlining pipelines.

Ironhalo
07-02-2009, 05:29 PM
so do windows users have to wait for zbrush 4.0 to have all this epic functionality?

SheepFactory
07-02-2009, 05:38 PM
so do windows users have to wait for zbrush 4.0 to have all this epic functionality?


Thats what it says. Isnt zb4 coming out in August though? So you wont have to wait long.

WyattHarris
07-02-2009, 08:12 PM
I finally figured out the maps and going between apps and now GoZ does it seemlessly for you. Ah well, it was a good learning experience.

Other than general install problems the word at zbrushcentral is that it does what it says. Very excited.

DimitrisLiatsos
07-02-2009, 10:09 PM
The GoZ bubble has been the most cool plug in ZB ever.....Go Z !!! :D

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07-02-2009, 10:09 PM
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