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dougie0047
06-29-2009, 11:08 PM
Hi everyone. I am a beginner when it comes to rigging, and so get stumped by simple things every day. Right now I have a strange problem I haven't been able to find the solution for. I've built a rig with a left side, and want to start mirroring, starting with the shoulders. So, I mirrored the shoulder (using "behaviour"), deleted the ikHandle and effector that was also created with it, and then I wanted to parent my new R_shoulder under my R_shoulder_grp. But: when I do this, maya creates a transform node over my joints, called transform1. This I didn't like of course, so I tried to parent again, but no matter what I do, Maya creates transform1,2,3 etc. over my joints. What on earth is causing this behaviour??? Did something else get duplicated when mirroring, or have I forgotten to do/set something? I know it must be something incredibly simple, so this is killing me!

help?

thanks

Doug

mlefevre
06-30-2009, 07:59 AM
At some point in your heirachy you might have a null with scale values other than 1,1,1.

Freeze the scale transforms on the null, see if that helps!

dougie0047
06-30-2009, 02:18 PM
Thanks for your reply mlefevre.

Ah, yes that seems to be it. The transform node takes on the scaling of that null or whatever it is, right? Have looked in the hierarchy though, and cannot find anything. Do you mean that I should freeze transforms on everything (perhaps except geometry)? I opened up an earlier file, and there everything works as it should. The only difference between the two versions is that in my last one I've built in a way to snap ik to fk, and vice versa (expression).

thanks,

Dag

dougie0047
07-01-2009, 10:25 PM
Ha! found it! My gloabal scale was set to 1.5something, and not to the default of 1. That seems to have been it.

Doug

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