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View Full Version : modifying mesh that contains clusters


MegaManZZ
06-29-2009, 01:57 PM
Hey guys I'm in need of some help!
I'm in the middle of rigging a mesh that contains a bunch of clusters. I realized midway through adding clusters to the mesh that there are a few vertecies that i would like to remove from the mesh. as soon as i do remove the verts i am no longer able to paint the cluster weights because as soon as i paint one vert another vert moves (assuming the vert order gets recalculated).. is there anything i can do to alter my mesh while perserving cluster control??

sigraph
06-30-2009, 10:11 AM
modify your mesh, and wrap to the original. render the new one, and hide the driver mesh

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06-30-2009, 10:11 AM
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