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View Full Version : difficulty about > Connect to IK/FK


sawamura
07-26-2003, 12:14 PM
Hi at everyone! I'm a new member of CGTalk.
I have some difficulty to comprise about >connect IK/FK. This command is unnecessary when it constrains a Handle to a node..or not?
I quote the text of the manual:

You can use geometry, a group node, or some other node to manipulate an IK handle rather than the IK handle itself. For example, you can point-constrain a cone to an IK handle with the objective of using the cone as an easily selectable object for manipulating the IK handle.

To do this, select the cone and then the handle, and then select Animate > IK/FK Keys > Connect to IK/FK.

Thereafter, you can select and manipulate the cone and then use Animate > IK/FK Keys > Set IK/FK Key. There is no need to select the handle.

Thanks for your help
sawamura:)

dmcgrath
07-27-2003, 01:39 AM
This sounds basically like what I have always done. You still have to point constrain the control object (ie. cone) to the IK handle. But then Maya automatically sets up a connection to the Solver enable attribute on the IK handle. So in effect, if you do what it says and then hide the IK handle (since you don't want to select it anymore anyway). You have a quick and easy way to set up you IK/FK switching.

AXE
07-27-2003, 01:32 PM
I was wondering what's the Connect to IK/FK tool for, too. I've tried to do the things listed in the manual, but I don't really see any improvement/advantage over the standard use of the IK Handle. Can anyone point me out what is it for, please?

tnx,

AXE

dmcgrath
07-29-2003, 05:43 PM
The main difference I can see is that most of the attributes you have in the regular IK handle don't need to be keyed for animation. That is why you should make a control object for it. But the connect IK/FK does not help me, because I already make my own controls. It can help a beginner a lot though.

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