PDA

View Full Version : cmiVFX Launches Blender Organic 3D Modeling Techniques


sebastian-koenig
06-28-2009, 04:02 PM
Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World.

Princeton, NJ., June 28th, 2009 ó cmiVFX | cmiStudios launches a brand new video for the open source project called Blender. This application has set the bar for open source development everywhere. Its robust set of tools were created by the world, for the world. Blenders recent builds have put it in the upper echelon of the animation production pipeline. It can be used to do everything from Painting to Compositing and everything in between. This video release focuses on true, tried and tested modeling techniques that can be used for production level animation. Since Blender is free, we suggest that everyone takes a look at this video. it will NOT disappoint! When it comes to high end CG and VFX training, there is only once choice... cmiVFX. This video is available today at the cmiVFX store. cmiVFX Video Player Online Store http://cmivfx.com/store/Browse.aspx?Category=6

Product Announcements ó Blender "Organic 3D Modeling Techniques"
http://cmivfx.com/Blender3D_Training_Tutorials/Blender_Organic_Modeling_Techniques/default.aspx

Blender in production process and setup:
Take your Blender skills to the next level! This video will take you through the process of creating a high-detail model of a mammoth in Blender. You will learn how to make efficient use of Blenderís modeling tools, including not only box-modeling and poly-by-poly-modeling, but also how to use the modifier stack and how to use multi-resolution, sculpting and the re topology-tools.

Foundation Workflow:
Setup background-images to have your reference-pictures right in the viewport. Use the grease-pencil to trace images to create a better outline. Paint in 3D-space, use layers and define custom-colors to create flexible and even animatable modeling-references.

Mesh Modeling:
Learn how to efficiently use Blenderís mesh-modeling-tools. See how the knife-tool works and how you can easily control the edge-flow with the knife in combination with loop-cuts. Rotate edges and faces to quickly adjust your topology.

Modifiers Interoperability:
One of the many nice features in Blender is the modifier-stack. By combining multiple modifiers like for example mirror, array, mesh deform, smooth and subsurf-modifier you can create complex shapes out of just a few vertices.

Weight Mapping For Manipulation:
Use vertex groups to control the area that should be affected by a modifier and use weight-painting to have an intuitive way of controlling the influence of that vertex-group. All that can be done easily and in a non-destructive workflow that letís you make changes and corrections until you are satisfied and, if needed, letís you finally apply the modifiers and make these changes ďrealĒ.

Sculpting Tools That Rival Expensive Commercial Solutions:
Another great feature in Blender are the sculpting-tools. Especially for organic modeling there couldnít be an easier and more intuitive way of working than just paint volumes onto your mesh, pinch areas, smooth details and so on without having to care about vertices. Use multi-resolution to interactively subdivide your mesh and work on the different levels. Rough out the volumes on lower resolution levels and fine tune your mesh on high res-levels. Customize your brush with procedural textures, or create your own brushes by using blenders built in image editor.

Retopology:
Sculpting often leads to high-density meshes that are great for stills or texture-baking but completely unusable for animation. The solution for that is to rebuild the geometry by using Blenderís retopo-tools. Simply paint your vertices and edge-loops onto the mesh according to the topology and let Blender take care of the rest.

Shrink Wrapping:
Combine the retopology tools with the shrinkwrap-modifier and paint props like cloths, coat or armor right onto the mesh while using an offset that will prevent your meshes from intersecting. Create perfectly smooth surfaces with the subdivision-surface-modifier and use the crease-tool end edge-split-modifier to create sharp edges.

About the Author:
Sebastian KŲnig is a german 3D-artist who is working as a freelancer and CG-instructor for several years now. During his studies for Education of Art he discovered the joy of modeling and creating 3D-Animations with Blender and hasnít stopped ever since. Being a passionate Blender-User he has been teaching Blender at the University of Art and Design Halle/Germany and is also giving online-classes. He has been working for various studios and companies as a 3D-Artist and freelancer. During the dozens of projects and jobs he completed with Blender he got a profound knowledge of almost every aspect of this great Open-Source 3D-application.

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_vod.html For additional information about cmiVFX, visit www.cmivfx.com (http://www.cmivfx.com).
© 2009 cmiVFX | cmiStudios. All rights reserved.

cresshead
06-28-2009, 04:45 PM
would be helpful to see an example video clip from that so we can evaluate the trainers ability to teach and also his command of english seeing as he's from germany so how understandable his accent is if you know what i mean plus see the size/quality of the captured video as well. :thumbsup:

arquebus
06-28-2009, 04:52 PM
The site doesnt say how many hours long any of the videos being offered for sale are. Thats rather critical information IMO.

Gwot
06-28-2009, 05:43 PM
Agree with both comments. Though I bought it anyway and I'm watching it right now. His english is very good. The video weighs in at just under 5 hrs from what I can tell.

I've been messing around in blender myself lately, and have some familiarity but I'm still picking up some good tips and such from the video so far, so thanks Sebastian. It's good to see more effort being put into blender training in general. Hope to see more from you.

Fede
06-29-2009, 05:46 AM
This page has some more info guys:

http://www.cmivfx.com/Blender3D_Training_Tutorials/Blender_Organic_Modeling_Techniques/default.aspx

sebastian-koenig
06-29-2009, 12:27 PM
hey, thanks for the comments!
and yes, would probably have been a useful information to include in the annoucement, sorry. but as gwot already mentioned, it's about 5 hours long. and i do have an accent of course, but my english *should* be understandable :-)

cheers!

Sharky0815
06-29-2009, 12:46 PM
Can the video be downloaded after purchase or is it web player only?

Bullit
06-29-2009, 06:46 PM
The site doesnt say how many hours long any of the videos being offered for sale are. Thats rather critical information IMO.

I actually think that what we can get for the hours teached is more important. I have seen many tutorial lesson having no respect for the student time extending the hours with fluff and irrelevant things just to justify the price.
So most important thing i want to know is what i should be able to do at end of the tutorial.

cresshead
06-29-2009, 07:09 PM
hey, thanks for the comments!
and yes, would probably have been a useful information to include in the annoucement, sorry. but as gwot already mentioned, it's about 5 hours long. and i do have an accent of course, but my english *should* be understandable :-)

cheers!

so are you putting a sample clip up like say digital tutors do or gnomon do for example otherwise we're buying 'blind' so to speak and that will probably put quite a few off from opening thier wallets up!

Cheesestraws
06-29-2009, 07:33 PM
Every cmiVFX video I have seen, the Houdini ones, has been much much better than the rubbish you usually get in Digital Tutors dvds.

sebastian-koenig
06-29-2009, 07:48 PM
For everybody who wants to checkout the quality on cmiVFX and if it's worth purchasing, they've just put up a free Blender Introduction Tutorial that I've recorded for them. It's about 25 min and gives a very quick and rough overview about interface, viewport navigation, basic modeling tasks and UI-customization to get you started with Blender.
All you need to do is to go to http://www.cmivfx.com/cmi_vod.html, register, launch the player and go to the category "blender" where you'll find the video.
Cheers, Sebastian

cresshead
06-29-2009, 08:03 PM
Every cmiVFX video I have seen, the Houdini ones, has been much much better than the rubbish you usually get in Digital Tutors dvds.

not wanting to start some argument or anything but i've bought several training discs from digital tutors and have found them to be excellent for 3dsmax, maya and zbrush.

re the free video sample i'll take a look, thanks!

XDragon
06-30-2009, 11:57 PM
Blenders recent builds have put it in the upper echelon of the animation production pipeline
I assume you mean up to 2.49? 2.5 is getting another massive upgrade in animation capability with 2.5's new animato system which one thing is allowing anything to be animatad in part because of the new RNA, might want to hold that thought until 2.5 is out.

I currently know enough about Blender that this material may not be as much use as one just starting out, but I assume even then I can learn a few new things and this will be very helpful to new users.

Any other info you can find on development can be found in the Blender forum here or at BlenderArtists.

CGTalk Moderation
06-30-2009, 11:57 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.