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vicker
06-27-2009, 12:07 AM
Most recent update
http://www.thevicker.com/images/knight_spec.jpg


Been working on a cartoon like knight for a friend from his concept. Think I will have it in a small animation after. Next step is zbrush.





http://www.thevicker.com/images/uvd.jpg

Wozner
06-28-2009, 01:29 PM
Hey nice guy.
I like your style. It reminds me old good Fable world. So nice ) Keep it on. Waiting for updates = ) Yaay = )

vicker
06-28-2009, 07:26 PM
Thx Wozner. I created a quick high polygon model for the normal maps today. I used Melody to create the normals since stupidly I forgot to keep the lowest levels in z brush, but it does the trick. Then the artefacts I edited in bodypaint before normalising. Will probably use the normals as a base for the texture using crazy bump latter. Once the texture is created I will also make normal maps from these and overlay them.


http://www.thevicker.com/images/highpoly_knight.jpg

Wozner
06-28-2009, 08:01 PM
Yeah keep it up! Can't wait to see it textured.

DHGamer21
07-06-2009, 06:58 PM
Looks cool i cant wait to see the texture on your model.images/icons/icon10.gif

vicker
07-08-2009, 06:23 PM
Hi Wozner and DHGamer21. I am actual going to take a small step back with the charcter over the weekend and redo the Z brushed model. I am not to happy with it and think it can be much better with a bit more time. Will keep the thread updated when I have something new. Thanks for the comments!

TomCatania
07-11-2009, 12:25 AM
You're really going to have to jam that sword to get it into that scabbard :P.

kukukiki74
07-17-2009, 07:57 PM
You're really going to have to jam that sword to get it into that scabbard :P.

lol i was just thinking that... but anyways awesome model and man... nice zbrush work... I wish I can do that :arteest:

vicker
07-18-2009, 08:41 PM
Lol thx guys. Ya it is a little exaggerated. Anyhow here is the original concept that I am working from, from an artist called Shaun Mooney who I went to university with.

http://www.thevicker.com/images/knight_concept.jpg

I also have redone the high polygon model since I was unhappy with the first version. It looks a lot better now so tomorrow will start on the actual texture maps.

http://www.thevicker.com/images/highpoly_knight2.jpg

Thx for the comments!

vicker
07-25-2009, 09:30 PM
Hi,

I have added a little more detail to the Knight and created the high poly versions of the weaponry. Had a little trouble with the normal map for the sword, where Z brush changed the proportions of the handle, causing smearing, to the lowest detail. So I brought the low poly and the high into Melody for the normal map and combined the best parts of the Zbrushed normal map and the melody version.



Will be beginning the colour map tomorrow. Any crits more than welcome.


http://www.thevicker.com/images/closeup.jpg





http://www.thevicker.com/images/highpoly_weaponary.jpg

mim-Armand
07-25-2009, 10:18 PM
I like the character; :thumbsup:
keep going man :D

antodonnell
07-26-2009, 11:16 PM
This is moving along well. I m not overly fond of the detailing on the sword it seems very random and out of place compared to the shield and sheath which are cool. The knights model is pretty close to the concept. I think the helmet would have been better off done outside of zbrush. The top of the mouth "grill" seems to round it's flatter in the concept.

The feet also taper to being smaller in the concept the models chunkier was that a change ?

eldee
07-27-2009, 02:05 AM
avoid using default zbrush alphas too, I looked at your sword and shield and the first thing I thought was "wow, that's cheesy". It takes 3 seconds to make an alpha in photoshop or whatever paint program, there's literally no reason to use one of the default alphas where it can be easily identified. It's the mark of a novice, I'd avoid branding yourself :)

vicker
07-27-2009, 10:15 AM
Hi Ant, Ya I brought the whole thing in to Z brush for detailing as practise. Just learning as I go. Probably if I would do it again I would tackle each element of the body separately. Same with the sword, was just practising using alphas to make the patterns. Like Eldee says it is a novice way, but I used a small variety of imported alphas and presets while learning. Im no expert by a long way in Z Brush! The feet I thought since the knees are closer that it is just perspective in the concept, and the artist seems to like it as it is. However I can always use a lattice latter to adjust the legs after texturing.

Thx for the comments!

vicker
07-30-2009, 08:42 PM
I have created the texture now for the knight. I tried to keep it within the colour range of the concept while also keeping the textures more realistic. It would have been easy to create block colours and use the toon shader but thought a more realistic look would suit the character just as well.



Any crits more than welcome.





http://www.thevicker.com/images/tex_knight.jpg

d2king10
08-02-2009, 05:26 AM
Honestly, I am not really digging the realistic textures. The concept, everything looks great, but on your model I don't think the texture and model fit together.

giyomu
08-02-2009, 07:28 AM
Cool Concept and model,

Just my opinion by teh way , but considering your original concept , I think you could have better result with simply keep it low poly model and a simple texture with photoshop matching more the color on concept.

I personnaly dont see the benefit of zbrsuhing at this point, i think you lost in overall silhouette and impact on the character.

Anyway as I said this is just my opinion

;)

vicker
08-02-2009, 02:13 PM
Hi d2King10 and Giyomu. Ya I see what you mean about the textures. I have redone it with the ink and paint shader, still using the normal map and using the base colors taken from the original concept.

Any better?


http://www.thevicker.com/images/toon_knight.jpg

vicker
08-20-2009, 08:23 PM
I decided to stick with the original textures and do the shield, hilt and sword. Im quite happy with the progress so will next work on the rig.


http://www.thevicker.com/images/knight_textured.jpg

vicker
09-11-2009, 01:45 PM
I have redone the spec map. Next i will work on the rig.
http://www.thevicker.com/images/knight_spec.jpg
Any crits more than welcome

DHGamer21
09-11-2009, 05:41 PM
Good Work!

Its hard to see the details because its kinda dark lighting. Also can you post a wire frame screen shot.

vicker
09-12-2009, 03:38 PM
Hi DHGamer21, I adjusted the lighting and also adjusted the brightness of the texture. I think the gloves and boots are quite dark in the texture, however does it look any better now? Also posted a wire.


http://www.thevicker.com/images/knight_wire.jpg

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