Dangertaz
06-26-2009, 04:38 AM
I'm working through a few tutorials for compositing in a CG object into a scene via Matte Shadow, Camera map, Mirror ball, and Rayswitch environment. The tutorials I've found thus far are only dealing with Max and and for outdoor shots they always incorporate Max's skyight and tell it to "use environment" instead of it's default sky color.
Maya has a physical sky of course but as far as I'm aware you get need to use the physical camera lens node and I'm not sure there is a way for it to sample the environment the way Max can.
Is there a way to do this in Maya? Would a dome with a surface shader assigned to an HDRI be equilvalent?
I remember reading somewhere that there are such things as Final Gather children rays...Is this somehow utilized with a rayswitch advanced? i.e. We have an HDRI plugged into one slot in the Rayswitch advanced and a physical sky node plugged into another...but there is only ONE final gather spot...how to get BOTH the HDRI and the sky to cast Final Gather?
Thanks in advance!
Maya has a physical sky of course but as far as I'm aware you get need to use the physical camera lens node and I'm not sure there is a way for it to sample the environment the way Max can.
Is there a way to do this in Maya? Would a dome with a surface shader assigned to an HDRI be equilvalent?
I remember reading somewhere that there are such things as Final Gather children rays...Is this somehow utilized with a rayswitch advanced? i.e. We have an HDRI plugged into one slot in the Rayswitch advanced and a physical sky node plugged into another...but there is only ONE final gather spot...how to get BOTH the HDRI and the sky to cast Final Gather?
Thanks in advance!
